Game Design: Module 5 - Level Design 2
Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: | Game Design: Module 5 - Level Design 2 |
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Module code: | W1-FA-SW-S1-PP2-5 |
Programme code: | W1-S1FA19.2021 |
Semester: |
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Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 2 |
Description: | The aim of the course is to further develop students' understanding of the level design process. The course's learning outcomes stress in particular the technical correctness and creative coherence of the students’ projects, and seek to further develop students’ technical abilities and competences. Students acquire knowledge on level design and practice their skills during workshop classes; the classes focus on the practical aspects of videogame development, exchange of experience, and group work. |
Prerequisites: | Successful completion of the module Game Design: module 4 - Level design 1 |
Key reading: | Specified in the syllabus. |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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recognizes the level of their competences and knowledge; recognizes the complexity of the computer game development process, the necessity to activate and combine skills from various fields, and develops these skills independently, drawing on the accomplishments of related fields [SW-S1-PG7-P2_K_1] |
FA1_K01 [3/5] |
works in a team preparing a game project, taking various roles in it [SW-S1-PG7-P2_K_2] |
FA1_K04 [4/5] |
operates specialized level design software at an intermediate level, in particular, uses specialized functions of selected game engines [SW-S1-PG7-P2_U_1] |
FA1_U02 [4/5] |
performs advanced game level design tasks, the results of which are consistent with the game design and vision [SW-S1-PG7-P2_U_2] |
FA1_U02 [4/5] |
manages the development of a complex game level, coordinating the tasks of other team members [SW-S1-PG7-P2_U_3] |
FA1_U02 [4/5] |
recognizes the complexity of game level design and has knowledge of the technical and creative competencies necessary to perform level design tasks [SW-S1-PG7-P2_W_1] |
FA1_W02 [3/5] |
recalls advanced knowledge about the types and functions of specialized software used in game level design, in particular, graphics software, software used for game prototyping, and game engines [SW-S1-PG7-P2_W_2] |
FA1_W02 [3/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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Individual or group projects [SW-S1-PG7-P2_w_1] | assessment of students' skills and knowledge on the basis of individual and team work, within the scope detailed in the course syllabus; assessment of students' specialized software competence |
SW-S1-PG7-P2_K_1 |
Control interview (optional) [SW-S1-PG7-P2_w_2] | assessment of students’ preparation for classes, conducted on an ongoing basis or carried out at specific course stages specified in the syllabus. The evaluation may include students’ participation during the classes and their knowledge of the issues that have been previously discussed in class. |
SW-S1-PG7-P2_K_1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
practical classes [SW-S1-PG7-P2_fs_1] | formal instruction and presentation of selected theoretical issues in game design; individual and group computer lab based activities, supported by the lecturer's instruction |
30 | reading assignments; own research; individual and group projects; own work developing students' technical skills. |
30 |
Individual or group projects [SW-S1-PG7-P2_w_1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |