Game Design: Module 1 - Digital Game Industry Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: Game Design: Module 1 - Digital Game Industry
Module code: W1-FA-SW-S1-BGC-1
Programme code: W1-S1FA19.2021
Semester:
  • winter semester 2024/2025
  • winter semester 2023/2024
  • winter semester 2022/2023
  • winter semester 2021/2022
Language of instruction: Polish
Form of verification: course work
ECTS credits: 1
Description:
The course presents a historical overview of interactive entertainment and of game development market. Students are introduced to key notions used in game development. The course focuses in particular on showing how the technical development of digital games has influenced narrative choices in game design. Students are also introduced to the technical and logistic aspects of interactive entertainment development, which are discussed in the context the subsequent stages of game production process. The course offers a survey of game development competences and roles within a development team.
Prerequisites:
None
Key reading:
Specified in the syllabus.
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
understands and appreciates the social and cultural significance of interactive entertainment; appreciates the importance of debates surrounding the presence of computer games in contemporary culture [SW-S1-PG1-GD_K_1]
FA1_K05 [2/5]
analyses independently selected historical aspects of computer games and assesses their influence on the contemporary shape of the game industry in the context of technical development and the development of narrative and gameplay forms [SW-S1-PG1-GD_U_1]
FA1_U02 [2/5] FA1_U05 [3/5]
presents an informed opinion on the presence of digital games in contemporary culture in a coherent way, taking into account a variety of approaches [SW-S1-PG1-GD_U_2]
FA1_U02 [2/5] FA1_U04 [3/5] FA1_U05 [3/5]
identifies the processes of the interactive entertainment industry; and recognizes the economic, cultural, and social importance of the game industry [SW-S1-PG1-GD_W_1]
FA1_W02 [2/5]
describes the history of computer games and interactive entertainment, especially in terms of narrative and design solutions and their technical conditions; identifies the key concepts of the interactive entertainment market [SW-S1-PG1-GD_W_2]
FA1_W02 [2/5] FA1_W03 [3/5] FA1_W13 [2/5] FA1_W15 [3/5]
identifies the processes of digital games production, taking into account the collaborative nature of game development; identifies and recognizes the division of responsibilities in a team creating digital games [SW-S1-PG1-GD_W_3]
FA1_W12 [2/5] FA1_W15 [3/5]
identifies basic legal aspects of computer and video game production, in particular game industry’s practices regarding intellectual property protection, game content management, competition control, etc. [SW-S1-PG1-GD_W_4]
FA1_W14 [3/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Test or tests [SW-S1-BGC_w_1]
assessment of students' knowledge based on test or tests, quizzes, or similar forms
SW-S1-PG1-GD_K_1 SW-S1-PG1-GD_U_1 SW-S1-PG1-GD_U_2 SW-S1-PG1-GD_W_1 SW-S1-PG1-GD_W_2 SW-S1-PG1-GD_W_3 SW-S1-PG1-GD_W_4
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
discussion classes [SW-S1-PG1-GD_fs_1]
multimedia-rich tutorials introducing the topics outlined in the course syllabus and group discussions
15
reading assignments; own research in preparation to test or tests
15 Test or tests [SW-S1-BGC_w_1]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)