Game Design: Module 1 - Digital Game Industry
Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: | Game Design: Module 1 - Digital Game Industry |
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Module code: | W1-FA-SW-S1-BGC-1 |
Programme code: | W1-S1FA19.2021 |
Semester: |
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Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 1 |
Description: | The course presents a historical overview of interactive entertainment and of game development market. Students are introduced to key notions used in game development. The course focuses in particular on showing how the technical development of digital games has influenced narrative choices in game design. Students are also introduced to the technical and logistic aspects of interactive entertainment development, which are discussed in the context the subsequent stages of game production process. The course offers a survey of game development competences and roles within a development team. |
Prerequisites: | None |
Key reading: | Specified in the syllabus. |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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understands and appreciates the social and cultural significance of interactive entertainment; appreciates the importance of debates surrounding the presence of computer games in contemporary culture [SW-S1-PG1-GD_K_1] |
FA1_K05 [2/5] |
analyses independently selected historical aspects of computer games and assesses their influence on the contemporary shape of the game industry in the context of technical development and the development of narrative and gameplay forms [SW-S1-PG1-GD_U_1] |
FA1_U02 [2/5] |
presents an informed opinion on the presence of digital games in contemporary culture in a coherent way, taking into account a variety of approaches [SW-S1-PG1-GD_U_2] |
FA1_U02 [2/5] |
identifies the processes of the interactive entertainment industry; and recognizes the economic, cultural, and social importance of the game industry [SW-S1-PG1-GD_W_1] |
FA1_W02 [2/5] |
describes the history of computer games and interactive entertainment, especially in terms of narrative and design solutions and their technical conditions; identifies the key concepts of the interactive entertainment market [SW-S1-PG1-GD_W_2] |
FA1_W02 [2/5] |
identifies the processes of digital games production, taking into account the collaborative nature of game development; identifies and recognizes the division of responsibilities in a team creating digital games [SW-S1-PG1-GD_W_3] |
FA1_W12 [2/5] |
identifies basic legal aspects of computer and video game production, in particular game industry’s practices regarding intellectual property protection, game content management, competition control, etc. [SW-S1-PG1-GD_W_4] |
FA1_W14 [3/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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Test or tests [SW-S1-BGC_w_1] | assessment of students' knowledge based on test or tests, quizzes, or similar forms |
SW-S1-PG1-GD_K_1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
discussion classes [SW-S1-PG1-GD_fs_1] | multimedia-rich tutorials introducing the topics outlined in the course syllabus and group discussions |
15 | reading assignments; own research in preparation to test or tests |
15 |
Test or tests [SW-S1-BGC_w_1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |