Game Design: module 1 - Tabletop Game Design Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: Game Design: module 1 - Tabletop Game Design
Module code: W1-FA-SW-S1-PGT-1
Programme code: W1-S1FA19.2021
Semester:
  • winter semester 2024/2025
  • winter semester 2023/2024
  • winter semester 2022/2023
  • winter semester 2021/2022
Language of instruction: Polish
Form of verification: course work
ECTS credits: 2
Description:
The module aims to develop students’ skills in designing tabletop games, such as card games, board games, roleplay games, etc. The course presents a brief historical outline of tabletop games, discussing the characteristic gameplay features of selected historical examples as well as their contemporary relevance. Since the discussion of traditional tabletop game design allows for a broader spectrum of theoretical aspects not focused on technical issues whose complexity is characteristic of digital games, the main emphasis during the module will be placed on gameplay design. Balance, rules consistency, and their coherent anchoring in the game world, as well as designing the game's story will be the central categories of the course. The course also discusses other elements of tabletop games, i.e. designing artifacts and game assets, characters, interfaces, etc.
Prerequisites:
None.
Key reading:
Specified in the syllabus.
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
assesses their own competences and determines development and education paths. [SW-S1-PG1-GT1_K_1]
FA1_K01 [2/5]
works in a team preparing a game project taking various roles in it. [SW-S1-PG1-GT1_K_2]
FA1_K03 [2/5] FA1_K04 [2/5]
analyzes examples of traditional games and traditional game designs in terms of applied or proposed gameplay mechanics, potential gameplay problems or predicted production issues. [SW-S1-PG1-GT1_U_1]
FA1_U03 [2/5] FA1_U06 [2/5]
designs and develops a coherent project of a traditional game, including gameplay mechanics, target audience, description of the created game world, etc. [SW-S1-PG1-GT1_U_2]
FA1_U12 [2/5]
performs individually various traditional game design tasks, the results of which are consistent with the game vision; independently performs all design tasks or is able to organize the production of a game level in such a way as to ensure efficient completion of these tasks. [SW-S1-PG1-GT1_U_3]
FA1_U12 [2/5]
manages the production process of a simple traditional game and the documentation of the game development process. [SW-S1-PG1-GT1_U_4]
FA1_U12 [2/5]
has in-depth knowledge of the specifics of traditional games, the specifics of the traditional games market, and the history and present-day significance of traditional games. [SW-S1-PG1-GT1_W_1]
FA1_W10 [1/5] FA1_W15 [2/5]
has expert knowledge of building gameplay of traditional games. [SW-S1-PG1-GT1_W_2]
FA1_W15 [2/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Individual or group projects [SW-S1-PG1-GT_w_1]
Individual or group projects allowing for an evaluation students' practical skills.
SW-S1-PG1-GT1_K_1 SW-S1-PG1-GT1_K_2 SW-S1-PG1-GT1_U_1 SW-S1-PG1-GT1_U_2 SW-S1-PG1-GT1_U_3 SW-S1-PG1-GT1_U_4 SW-S1-PG1-GT1_W_1 SW-S1-PG1-GT1_W_2
Control interview [SW-S1-PG1-GT_w_2]
Evaluation of students’ preparation for classes, conducted on an ongoing basis or carried out at specific course stages specified in the syllabus. The evaluation may include students’ participation during the classes and their knowledge of the issues that have been previously discussed in class.
SW-S1-PG1-GT1_K_1 SW-S1-PG1-GT1_K_2 SW-S1-PG1-GT1_U_1 SW-S1-PG1-GT1_U_2 SW-S1-PG1-GT1_U_3 SW-S1-PG1-GT1_U_4 SW-S1-PG1-GT1_W_1 SW-S1-PG1-GT1_W_2
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
laboratory classes [SW-S1-PG1-GT1_fs_1]
During lab classes students execute class-specific and project-specific tasks under the instructor’s supervision. The classes also include formal instruction and presentation of theoretical issues.
30
Preparation for class meetings. Designing and developing individual or group projects.
30 Individual or group projects [SW-S1-PG1-GT_w_1] Control interview [SW-S1-PG1-GT_w_2]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)