Sound engineering, part 2
Field of study: Games and Virtual Reality Design
Programme code: 13-S2PG14.2014

Module name: | Sound engineering, part 2 |
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Module code: | 13-PG2P-IDZ2 |
Programme code: | 13-S2PG14.2014 |
Semester: |
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Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 3 |
Description: | The course prepares the student for working as a sound engineer. |
Prerequisites: | Obtained credit for the 13-PG2P-IDZ1 module |
Key reading: | (no information given) |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows technical devices and software used in a sound studio. [13-PG2P-IDZ2-1] |
K_W01 [4/5] |
The student is able to use technical means effectively and adequately to the needs of a practical task, showing care for the artistic effect of the end result. [13-PG2P-IDZ2-2] |
K_U02 [5/5] |
The student cooperates with a team in order to create a consistent artistic concept of a game. [13-PG2P-IDZ2-3] |
K_U05 [4/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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assessment of the semester work [IDZ2-w-1] | During the semester the students perform a number of partial tasks, which make up an overall semester work, subject to assessment. |
13-PG2P-IDZ2-1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
practical classes [IDZ2-fs-1] | the analysis of selected issues connected with the course;
the group size: 10-20 students
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30 | realization of tasks making up the semester work |
60 |
assessment of the semester work [IDZ2-w-1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |