Digital graphics, part 4 Field of study: Games and Virtual Reality Design
Programme code: 13-S2PG14.2014

Module name: Digital graphics, part 4
Module code: 13-PG2P-GC4
Programme code: 13-S2PG14.2014
Semester: summer semester 2015/2016
Language of instruction: Polish
Form of verification: course work
ECTS credits: 4
Description:
The student is able to consciously experiment with various digital techniques of artistic creation. The student consciously uses the visual art language and experiments with the artistic matter.
Prerequisites:
Obtaining credit for the Digital graphics, part 3 module
Key reading:
(no information given)
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
The student is aware of social metaphors and technologies. [13-PG2P-GC4-1]
K_K06 [2/5]
The student has extensive knowledge of classical and modern graphic techniques and methods of their application in digital graphics. [13-PG2P-GC4-2]
K_W03 [2/5]
The student knows and understands models constituting the grounds for artistic creation within digital graphics, which permit freedom and independence of artistic expression. [13-PG2P-GC4-3]
K_W05 [2/5]
The student is able to realize advanced and individual artistic projects in the area of digital graphics and modern graphic media, expressing creative personality. [13-PG2P-GC4-4]
K_W05 [5/5] K_U03 [4/5]
The student has high artistic self-awareness regarding artistic digital graphics. [13-PG2P-GC4-5]
K_K01 [4/5]
The student is able to make independent creative decisions and consciously realize his own artistic visions. [13-PG2P-GC4-6]
K_K01 [3/5]
The student is able to foresee aesthetic and content-related effects of his performances when using modern graphic media techniques. [13-PG2P-GC4-7]
K_K06 [3/5]
The student is aware of the necessity to constantly develop his technical skills in the area of digital graphics in order to be able to realize his own artistic concepts. [13-PG2P-GC4-8]
K_U07 [4/5]
The student is able to draw inspiration from various artistic and cultural models and translate it into the language of digital graphics. [13-PG2P-GC4-9]
K_W02 [2/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Credit project [13-PG2P-GC4-w-1]
Verification of knowledge and skills on the basis of the standard of realization of the individual visual art project performed by the student.
13-PG2P-GC4-1 13-PG2P-GC4-2 13-PG2P-GC4-3 13-PG2P-GC4-4 13-PG2P-GC4-5 13-PG2P-GC4-6 13-PG2P-GC4-7 13-PG2P-GC4-8 13-PG2P-GC4-9
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
practical classes [GC4-fs-1]
Workshop preparing for the independent and conscious preparation of individual visual art projects (all students)
30
Work based on the discussed visual art techniques, including knowledge and skills necessary for the realization of the credit project
90 Credit project [13-PG2P-GC4-w-1]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)