Digital graphics, part 4
Field of study: Games and Virtual Reality Design
Programme code: 13-S2PG14.2014

Module name: | Digital graphics, part 4 |
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Module code: | 13-PG2P-GC4 |
Programme code: | 13-S2PG14.2014 |
Semester: | summer semester 2015/2016 |
Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 4 |
Description: | The student is able to consciously experiment with various digital techniques of artistic creation. The student consciously uses the visual art language and experiments with the artistic matter.
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Prerequisites: | Obtaining credit for the Digital graphics, part 3 module |
Key reading: | (no information given) |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student is aware of social metaphors and technologies. [13-PG2P-GC4-1] |
K_K06 [2/5] |
The student has extensive knowledge of classical and modern graphic techniques and methods of their application in digital graphics.
[13-PG2P-GC4-2] |
K_W03 [2/5] |
The student knows and understands models constituting the grounds for artistic creation within digital graphics, which permit freedom and independence of artistic expression. [13-PG2P-GC4-3] |
K_W05 [2/5] |
The student is able to realize advanced and individual artistic projects in the area of digital graphics and modern graphic media, expressing creative personality.
[13-PG2P-GC4-4] |
K_W05 [5/5] |
The student has high artistic self-awareness regarding artistic digital graphics.
[13-PG2P-GC4-5] |
K_K01 [4/5] |
The student is able to make independent creative decisions and consciously realize his own artistic visions. [13-PG2P-GC4-6] |
K_K01 [3/5] |
The student is able to foresee aesthetic and content-related effects of his performances when using modern graphic media techniques.
[13-PG2P-GC4-7] |
K_K06 [3/5] |
The student is aware of the necessity to constantly develop his technical skills in the area of digital graphics in order to be able to realize his own artistic concepts. [13-PG2P-GC4-8] |
K_U07 [4/5] |
The student is able to draw inspiration from various artistic and cultural models and translate it into the language of digital graphics. [13-PG2P-GC4-9] |
K_W02 [2/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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Credit project [13-PG2P-GC4-w-1] | Verification of knowledge and skills on the basis of the standard of realization of the individual visual art project performed by the student.
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13-PG2P-GC4-1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
practical classes [GC4-fs-1] | Workshop preparing for the independent and conscious preparation of individual visual art projects (all students)
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30 | Work based on the discussed visual art techniques, including knowledge and skills necessary for the realization of the credit project |
90 |
Credit project [13-PG2P-GC4-w-1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |