Graphics in Mobile Devices
Field of study: Computer Science
Programme code: 08-S2INIA15.2016

Module name: | Graphics in Mobile Devices |
---|---|
Module code: | 08-IN-GWK-S2-GwUM |
Programme code: | 08-S2INIA15.2016 |
Semester: | summer semester 2017/2018 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 3 |
Description: | Aim of classes is to familiarize the students with graphic interface of a mobile device. Presenting basic components of the interface on the example of GIS system, computer game. During the classes, the students prepare projects in teams of maximum two and present results of their work in the form of application. |
Prerequisites: | (no information given) |
Key reading: | (no information given) |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
---|---|
Can work individually and in a team. [GwUM -K_7] |
K_2_A_I_K03 [1/5] |
Can think and act creatively. [GwUM -K_8] |
K_2_A_I_K05 [1/5] |
Can implement the learned algorithm in a mobile device interface. [GwUM -U_4] |
K_2_A_I_U13 [1/5] |
Can acquire information about graphic application implementation in the mobile device interface from literature, databases and other sources. [GwUM -U_5] |
K_2_A_I_U01 [1/5] |
Is able to prepare and present application exhibiting realization of the project task. [GwUM -U_6] |
K_2_A_I_U02 [1/5] |
Knows and understands the notions of raster and vector graphics and the algorithms used in raster and vector graphics. [GwUM -W_1] |
K_2_A_I_W01 [1/5] |
Knows and understands purpose of the basic graphic interface elements. [GwUM -W_2] |
K_2_A_I_W02 [1/5] |
Knows and understands basic principles for creating graphics in a mobile device interface. Understands trends in IT development and in software engineering. [GwUM -W_3] |
K_2_A_I_W02 [1/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
---|---|---|
Project [GwUM _w_1] | Preparing a project and application from the chosen topic connected with graphic interface of a mobile device. |
GwUM -K_7 |
Reports [GwUM _w_2] | Description of the realized project. |
GwUM -K_7 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
---|---|---|---|---|---|
Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
lecture [GwUM _fs_1] | Presenting educational content with use of audio-visual aids. |
15 | Individual preparation for the lectures. |
5 |
Project [GwUM _w_1] |
laboratory classes [GwUM _fs_2] | Detailed preparation of the students to use programming environment and graphic components of the interface. Solving programming tasks. |
30 | Individual preparation for the laboratory classes.
Familiarizing with project thematic and execution of the project individually or in teams of two.
Preparing description showing issue of the project.
|
40 |
Project [GwUM _w_1] |
Attachments |
---|
Module description (PDF) |
Syllabuses (USOSweb) | ||
---|---|---|
Semester | Module | Language of instruction |
(no information given) |