Graphics in Mobile Devices Field of study: Computer Science
Programme code: 08-S2INIA15.2016

Module name: Graphics in Mobile Devices
Module code: 08-IN-GWK-S2-GwUM
Programme code: 08-S2INIA15.2016
Semester: summer semester 2017/2018
Language of instruction: English
Form of verification: course work
ECTS credits: 3
Description:
Aim of classes is to familiarize the students with graphic interface of a mobile device. Presenting basic components of the interface on the example of GIS system, computer game. During the classes, the students prepare projects in teams of maximum two and present results of their work in the form of application.
Prerequisites:
(no information given)
Key reading:
(no information given)
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
Can work individually and in a team. [GwUM -K_7]
K_2_A_I_K03 [1/5]
Can think and act creatively. [GwUM -K_8]
K_2_A_I_K05 [1/5]
Can implement the learned algorithm in a mobile device interface. [GwUM -U_4]
K_2_A_I_U13 [1/5]
Can acquire information about graphic application implementation in the mobile device interface from literature, databases and other sources. [GwUM -U_5]
K_2_A_I_U01 [1/5]
Is able to prepare and present application exhibiting realization of the project task. [GwUM -U_6]
K_2_A_I_U02 [1/5] K_2_A_I_U03 [1/5] K_2_A_I_U04 [1/5]
Knows and understands the notions of raster and vector graphics and the algorithms used in raster and vector graphics. [GwUM -W_1]
K_2_A_I_W01 [1/5]
Knows and understands purpose of the basic graphic interface elements. [GwUM -W_2]
K_2_A_I_W02 [1/5] K_2_A_I_W12 [1/5]
Knows and understands basic principles for creating graphics in a mobile device interface. Understands trends in IT development and in software engineering. [GwUM -W_3]
K_2_A_I_W02 [1/5] K_2_A_I_W10 [1/5] K_2_A_I_W14 [1/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Project [GwUM _w_1]
Preparing a project and application from the chosen topic connected with graphic interface of a mobile device.
GwUM -K_7 GwUM -K_8 GwUM -U_4 GwUM -U_5 GwUM -U_6 GwUM -W_1 GwUM -W_2 GwUM -W_3
Reports [GwUM _w_2]
Description of the realized project.
GwUM -K_7 GwUM -K_8 GwUM -U_4 GwUM -W_1 GwUM -W_2 GwUM -W_3
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
lecture [GwUM _fs_1]
Presenting educational content with use of audio-visual aids.
15
Individual preparation for the lectures.
5 Project [GwUM _w_1] Reports [GwUM _w_2]
laboratory classes [GwUM _fs_2]
Detailed preparation of the students to use programming environment and graphic components of the interface. Solving programming tasks.
30
Individual preparation for the laboratory classes. Familiarizing with project thematic and execution of the project individually or in teams of two. Preparing description showing issue of the project.
40 Project [GwUM _w_1] Reports [GwUM _w_2]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)