Interactive Computer Graphics Field of study: Computer Science
Programme code: 08-S2INIA15.2016

Module name: Interactive Computer Graphics
Module code: 08-IN-S2-IGK
Programme code: 08-S2INIA15.2016
Semester:
  • summer semester 2017/2018
  • winter semester 2017/2018
Language of instruction: English
Form of verification: course work
ECTS credits: 3
Description:
Aim of classes is familiarizing the students with developing and programming interactive graphic applications, such as multimedia presentations and games. The student is able to develop and execute a project of interactive multimedia application in the chosen environment or programming language. Additionally he can perform a detailed analysis of the written program operation.
Prerequisites:
(no information given)
Key reading:
(no information given)
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
Can work in a team preparing a project. [IGK _K _8]
K_2_A_I_K03 [1/5]
Presents the group with his own ideas for realization of tasks and algorithms connected with interactive computer graphics. [IGK _K _9]
K_2_A_I_K03 [1/5]
Takes advantage of technical documentation of the chosen tools. [IGK _U_5]
K_2_A_I_U01 [1/5]
Creates documentation of his own multimedia projects. [IGK _U _6]
K_2_A_I_U03 [1/5]
Creates own interactive multimedia programs and games. [IGK _U _7]
K_2_A_I_U13 [1/5] K_2_A_I_U16 [1/5]
Defines notions connected with interactivity. [IGK _W_1]
K_2_A_I_W14 [1/5] K_2_A_I_W15 [1/5]
Demonstrates advantages of interactive computer graphics. [IGK _W _2]
K_2_A_I_W15 [1/5] K_2_A_I_W16 [1/5]
Describes functions of interactive computer graphics. [IGK _W _3]
K_2_A_I_W16 [1/5]
Develops multimedia presentations and games using chosen tools. [IGK _W _4]
K_2_A_I_W16 [1/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Written credit [IGK -w_1]
Theoretical questions concerning the issues discussed during lecture.
IGK _W_1 IGK _W _2 IGK _W _3 IGK _W _4
Programming-project task [IGK -w_2]
Individually executed, short programming-project task.
IGK _U_5 IGK _U _7 IGK _W _4
Team project [IGK -w_3]
Checking the level of the students’ preparation for execution of bigger team projects.
IGK _K _8 IGK _K _9 IGK _U_5 IGK _U _6 IGK _U _7
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
lecture [IGK _fs_1]
Content available in the form of multimedia broadcast. Example project tasks presented.
15
Familiarizing with issues defined during the lecture. Preparation for credit.
15 Written credit [IGK -w_1]
laboratory classes [IGK _fs_2]
Configuring and preparing project tools. Practical implementation of the tasks specified by the teacher.
30
Realization of the project at home or using the computers made available to students for their own work by the Institute.
30 Programming-project task [IGK -w_2] Team project [IGK -w_3]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)