Diploma Seminar: B.A. Seminar 2 Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Diploma Seminar: B.A. Seminar 2
Module code: W1-FCDELS1-PD-SD2-6
Programme code: W1-S1FD25.2025
Semester: summer semester 2027/2028
Language of instruction: English
Form of verification: course work
ECTS credits: 11
Purpose and description of the content of education:
The aim of this module is to support students in developing their research competencies and completing their BA thesis in a selected area such as game studies, the cultural, narrative, and design aspects of games, or game translation and localization practice—depending on the focus of the seminar. Specific objectives include the continuation of research based on a coherent methodology and the successful completion of the thesis. The module focuses on systematic work on subsequent chapters, their editing, and the preparation of a complete and academically sound final version. Supported by their supervisor, students refine the structure and coherence of their thesis, analyse and synthesise relevant literature, and strengthen the clarity and argumentative quality of their writing. Particular emphasis is placed on a responsible approach to academic ethics and the effective management of the thesis writing process.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
plans and executes uncomplicated research projects in a manner appropriate to the social and cultural context of the study, and is able to relate the results of their research to a broader social and cultural framework, ensuring that the ethical dimension of their research is respected [K01]
FD_K01 [3/5] FD_K02 [5/5] FD_K03 [3/5] FD_K05 [4/5]
is able to independently search for, select, and utilize materials necessary for developing and finishing their BA thesis [U01]
FD_U02 [4/5] FD_U11 [5/5]
formulates and develops research observations and hypotheses on a selected topic in a coherent academic manner, using diverse and appropriately selected sources [U02]
FD_U02 [3/5] FD_U03 [4/5]
analyses and applies theoretical perspectives when presenting their chosen topic and proposes original solutions and concepts aimed at supporting the thesis argument [U03]
FD_U03 [3/5] FD_U12 [2/5]
develops a chosen topic of their BA thesis into a complete BA paper, applying appropriate academic discourse techniques and adhering to the formal requirements for thesis writing [U04]
FD_U01 [4/5] FD_U03 [3/5] FD_U04 [4/5] FD_U06 [5/5] FD_U11 [4/5] FD_U12 [3/5]
has advanced knowledge in literary studies, game studies, cultural studies, linguistics, and the design aspects of digital game production, enabling them to independently deepen their understanding within a chosen thematic area and to complete a BA thesis, in accordance with the ethical and legal standards of academic work [W01]
FD_W01 [4/5] FD_W02 [3/5] FD_W07 [4/5] FD_W11 [5/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
seminar [S] 30 Explanation/clarification [a05] 
Activating method – seminar / proseminar [b05] 
course work K01 U01 U02 U03 U04 W01
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Literature reading / analysis of source materials [a02] Preparation for classes
reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class
Production/preparation of tools, materials or documentation necessary for class participation [a05] Preparation for classes
developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes
Determining the stages of task implementation contributing to the verification of learning outcomes [c01] Preparation for verification of learning outcomes
devising a task implementation strategy embracing the division of content, the range of activities, implementation time and/or the method(s) of obtaining the necessary materials and tools, etc.
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] Consulting the results of the verification of learning outcomes
reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)