Game Design: Game Development Management and Documentation Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Game Design: Game Development Management and Documentation
Module code: W1-FDS1-PG-DG-5
Programme code: W1-S1FD25.2025
Semester: winter semester 2027/2028
Language of instruction: English
Form of verification: course work
ECTS credits: 1
Purpose and description of the content of education:
The aim of the module is to develop fundamental competencies in game production organization and game documentation creation. The classes are simulation-based and focus on practical learning of project management tools and the game documentation process.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
recognizes the level of their competences and knowledge; recognizes the complexity of the computer game development process, the necessity to activate and combine skills from various fields, and develops these skills independently, drawing on the accomplishments of related fields, working in a team preparing a game project and taking various roles in it [K01]
FD_K01 [2/5] FD_K02 [2/5] FD_K05 [1/5]
prepares a game project description in accordance with industry standards and is able to create complete documentation for a simple game project in terms of game design using appropriate software [U01]
FD_U03 [4/5] FD_U06 [3/5]
manages a game documentation project, coordinating the tasks of other members of the game production team [U02]
FD_U03 [3/5] FD_U06 [3/5]
uses project management software at a basic level and is able to correctly design individual elements of a project using this software, assign tasks to other team members, create a work schedule, and monitor the progress of the project [U03]
FD_U03 [4/5]
knows and understands the process of digital game production, understands the detailed division of responsibilities within a team preparing a game project, and understands game documentation tasks [W01]
FD_W06 [3/5]
knows and understands the basic concepts, terms, and processes related to game project management methods [W02]
FD_W06 [3/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
practical classes [C] 15 Explanation/clarification [a05] 
Activating method – peer learning [b08] 
Screen presentation [c07] 
Working with a computer [d01] 
Creation/production – creative workshop [e03] 
Project scheduling [e04] 
Simulation [e07] 
course work K01 U01 U02 U03 W01 W02
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Production/preparation of tools, materials or documentation necessary for class participation [a05] Preparation for classes
developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)