Game Studies: Game Analysis
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Game Studies: Game Analysis |
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Module code: | W1-FDS1-G-AG-2 |
Programme code: | W1-S1FD25.2025 |
Semester: | summer semester 2025/2026 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 2 |
Purpose and description of the content of education: | The aim of the module is to expand students’ skills in analytical and interpretive strategies for digital games, based on the achievements of contemporary game studies. During the classes, selected digital games are analyzed and interpreted. Students learn to approach games as complex cultural texts that possess their own narrative, aesthetic, social, and technological mechanisms, and to analyze them in a reflective manner. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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is prepared to critically analyze and evaluate the role of games in the context of their cultural and social impact. [K01] |
FD_K03 [2/5] |
analyzes games to determine their meanings; identifies and describes elements of the game world, gameplay, and narrative, defines their functions, formulates research questions, and selects appropriate methodologies to conduct the analysis [U01] |
FD_U04 [3/5] |
can independently interpret specific elements of a game [U02] |
FD_U04 [4/5] |
can formulate their own opinions and conclusions and is able to present the results of game analysis using the knowledge they have acquired [U03] |
FD_U04 [3/5] |
has advanced knowledge of digital games, their place in culture, and the subject-specific and methodological characteristics of game studies [W01] |
FD_W02 [2/5] |
accurately references and applies advanced terminology related to the analysis of digital games [W02] |
FD_W02 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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practical classes [C] | 30 |
Explanation/clarification [a05] Activating method – discussion / debate [b04] Activating methods: a case study [b07] Activating method – peer learning [b08] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |