Game Studies: Game Analysis Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Game Studies: Game Analysis
Module code: W1-FDS1-G-AG-2
Programme code: W1-S1FD25.2025
Semester: summer semester 2025/2026
Language of instruction: English
Form of verification: course work
ECTS credits: 2
Purpose and description of the content of education:
The aim of the module is to expand students’ skills in analytical and interpretive strategies for digital games, based on the achievements of contemporary game studies. During the classes, selected digital games are analyzed and interpreted. Students learn to approach games as complex cultural texts that possess their own narrative, aesthetic, social, and technological mechanisms, and to analyze them in a reflective manner.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is prepared to critically analyze and evaluate the role of games in the context of their cultural and social impact. [K01]
FD_K03 [2/5] FD_K05 [2/5]
analyzes games to determine their meanings; identifies and describes elements of the game world, gameplay, and narrative, defines their functions, formulates research questions, and selects appropriate methodologies to conduct the analysis [U01]
FD_U04 [3/5] FD_U05 [4/5]
can independently interpret specific elements of a game [U02]
FD_U04 [4/5] FD_U05 [4/5]
can formulate their own opinions and conclusions and is able to present the results of game analysis using the knowledge they have acquired [U03]
FD_U04 [3/5] FD_U05 [4/5] FD_U09 [4/5]
has advanced knowledge of digital games, their place in culture, and the subject-specific and methodological characteristics of game studies [W01]
FD_W02 [2/5] FD_W06 [3/5] FD_W07 [2/5]
accurately references and applies advanced terminology related to the analysis of digital games [W02]
FD_W02 [3/5] FD_W06 [2/5] FD_W07 [4/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
practical classes [C] 30 Explanation/clarification [a05] 
Activating method – discussion / debate [b04] 
Activating methods: a case study [b07] 
Activating method – peer learning [b08] 
course work K01 U01 U02 U03 W01 W02
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Literature reading / analysis of source materials [a02] Preparation for classes
reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)