Translation: Game and Software Localization
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Translation: Game and Software Localization |
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Module code: | W1-FDS1-T-LGO-6 |
Programme code: | W1-S1FD25.2025 |
Semester: | summer semester 2027/2028 |
Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 3 |
Purpose and description of the content of education: | The aim of the course is to familiarize students with the principles of game and software localization and to develop practical and technical skills related to this field of translation. The classes are designed to provide hands-on experience with the issues and techniques involved in software and game translation. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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can effectively work in a team preparing localization projects, taking on various roles as needed [K01] |
FD_K04 [2/5] |
performs localization translation of simple games, game elements, or software respecting the target market requirements and the cultural, legal, and pragmatic aspects of localization [U01] |
FD_U07 [5/5] |
uses IT tools that support the localization process [U02] |
FD_U03 [1/5] |
understands the theoretical foundations of the game and software localization process and is familiar with the terminology used in localization practice [W01] |
FD_W02 [2/5] |
understands various aspects localization arising from cultural and legal differences between target markets [W02] |
FD_W10 [1/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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practical classes [C] | 30 |
Description [a03] Screen presentation [c07] Working with a computer [d01] Creation/production – creative workshop [e03] Project scheduling [e04] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Production/preparation of tools, materials or documentation necessary for class participation [a05] | Preparation for classes | developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |