Game Design: Level Design 2 Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Game Design: Level Design 2
Module code: W1-FDS1-PG-PP2-6
Programme code: W1-S1FD25.2025
Semester: summer semester 2027/2028
Language of instruction: Polish
Form of verification: course work
ECTS credits: 3
Purpose and description of the content of education:
The aim of the module is to broaden skills in level design, with a particular focus on technical accuracy. During the module, students develop the creative competencies necessary for the role of a level designer. Knowledge and skills in level design are conveyed to students through workshop exercises. The classes place a strong emphasis on the practical aspects of creating digital game levels, the exchange of experiences, and teamwork.
List of modules that must be completed before starting this module (if necessary): Game Design: Level Design 1 [W1-FDS1-PG-PP1-5]
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is aware of the complex nature of working on a digital game level and demonstrates readiness to responsibly take on various roles, including coordinating the work of a team designing an advanced game level [K01]
FD_K02 [2/5] FD_K04 [4/5] FD_K05 [3/5]
performs digital game level design tasks at an advanced level, the results of which are consistent with the game project [U01]
FD_U03 [3/5] FD_U06 [4/5] FD_U12 [2/5]
operates specialized level design software at an advanced level, in particular, uses specialized functions of a selected game engine [U02]
FD_U03 [3/5] FD_U06 [2/5] FD_U12 [2/5]
manages the development of a complex game level, taking various roles in the team and coordinating the tasks of other team members [U03]
FD_U11 [4/5]
knows and understands the specifics of designing complex digital game levels and has broadened knowledge of the types and functions of specialized software, including game engines, as well as the technical and creative competencies required to perform advanced tasks in level design [W01]
FD_W06 [3/5] FD_W11 [1/5] FD_W12 [2/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
laboratory classes [Lab] 30 Explanation/clarification [a05] 
Working with a computer [d01] 
Creation/production – creative workshop [e03] 
Project scheduling [e04] 
Conceptual work [f03] 
course work K01 U01 U02 U03 W01
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)