Game Design: Level Design 1
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Game Design: Level Design 1 |
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Module code: | W1-FDS1-PG-PP1-5 |
Programme code: | W1-S1FD25.2025 |
Semester: | winter semester 2027/2028 |
Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 3 |
Purpose and description of the content of education: | The aim of the module is to develop basic skills in level design, with a particular focus on technical accuracy. During the module, students acquire essential creative competencies required for the role of a level designer. Knowledge and skills in level design are delivered to students through workshop exercises. The classes place a strong emphasis on the practical aspects of creating digital game levels, the exchange of experiences, and teamwork. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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is aware of the complex nature of working on a digital game level and demonstrates readiness to responsibly take on various roles within a team working on a game level project [K01] |
FD_K02 [2/5] |
constructs simple game level models, formulates concepts for their functionality, and revises the level design both during the planning phase and throughout the implementation process [U01] |
FD_U03 [2/5] |
operates specialized software, particularly the game engine, using its basic functions to perform simple tasks related to level design [U02] |
FD_U03 [2/5] |
is able to organize and execute the development process of a simple game level, assuming various roles within a collaborative project team [U03] |
FD_U11 [3/5] |
knows and understands the specifics of designing basic digital game levels, distinguishes selected types and functions of specialized software, including game engines, and is familiar with their purposes, as well as has knowledge of the technical and creative competencies required to perform simple tasks in level design [W01] |
FD_W06 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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laboratory classes [Lab] | 30 |
Explanation/clarification [a05] Working with a computer [d01] Creation/production – creative workshop [e03] Project scheduling [e04] Conceptual work [f03] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |