Game Design: Game Development Lab 3 Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Game Design: Game Development Lab 3
Module code: W1-FDS1-PG-LTGD3-5
Programme code: W1-S1FD25.2025
Semester: winter semester 2027/2028
Language of instruction: Polish
Form of verification: course work
ECTS credits: 3
Purpose and description of the content of education:
The aim of this module is to develop intermediate-level skills in digital game development, focusing on both creative and technical competencies required for the role of a game designer. Emphasis is placed on the use of specialized software. Students apply selected professional development tools, including game engines, and refine their techniques through exercises of medium complexity that integrate creative competencies with practical skills essential for producing functional digital game prototypes and entering the game industry. They acquire the competencies necessary to organize the development process at various stages and to manage their own work as well as that of other team members.
List of modules that must be completed before starting this module (if necessary): Game Design: Game Development Lab 2 [W1-FDS1-PG-LTGD2-4]
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is aware of the level of their own creative and practical competencies, understands the complex nature of game design, recognizes the responsibility for creating content that impacts the user; is conscious of the need for professional development and the ethical challenges associated with working in the industry [K01]
FD_K01 [2/5] FD_K02 [2/5] FD_K05 [3/5]
demonstrates readiness to responsibly take on various roles, including coordinating the work of a game design team [K02]
FD_K02 [3/5] FD_K04 [3/5] FD_K05 [3/5]
can effectively use intermediate features of specialized software, including game engines, to create more complex game mechanics and solve technical problems related to the project [U01]
FD_U03 [3/5] FD_U06 [3/5] FD_U12 [3/5]
can perform intermediate-level tasks in digital game design within a team, in line with the established project assumptions and its technical parameters [U02]
FD_U03 [3/5] FD_U06 [3/5] FD_U11 [3/5]
verifies simple game design projects in terms of functionality, aesthetics, accessibility, and user experience, and is able to revise the design based on the received feedback [U03]
FD_U03 [3/5] FD_U06 [3/5] FD_U12 [3/5]
has an intermediate understanding of the specifics and course of the digital game design process and possesses knowledge of chosen specific technical and creative competencies required to perform tasks within this process, including the use of specialized software [W01]
FD_W06 [3/5] FD_W11 [1/5] FD_W12 [3/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
laboratory classes [Lab] 30 Explanation/clarification [a05] 
Working with a computer [d01] 
Creation/production – creative workshop [e03] 
Project scheduling [e04] 
Conceptual work [f03] 
course work K01 K02 U01 U02 U03 W01
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)