Game Design: Game Development Lab 2 Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: Game Design: Game Development Lab 2
Module code: W1-FDS1-PG-LTGD2-4
Programme code: W1-S1FD25.2025
Semester: summer semester 2026/2027
Language of instruction: Polish
Form of verification: course work
ECTS credits: 3
Purpose and description of the content of education:
The aim of the module is to develop basic skills in digital game development, focusing on both creative and technical competencies necessary for working as a digital game designer, with an emphasis on the use of specialized software. Students operate selected development tools, including game engines, and improve techniques for their use, through exercises that combine creative skills with practical abilities.
List of modules that must be completed before starting this module (if necessary): Game Design: Game Development Lab 1 [W1-FDS1-PG-LTGD1-3]
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is aware of the level of their own creative and practical competencies, understands the complex nature of game design, and recognizes the responsibility for creating content that impacts the user [K01]
FD_K01 [2/5] FD_K02 [1/5] FD_K05 [2/5]
can use selected features of specialized software, including game engines, and apply them to more complex design tasks [U01]
FD_U03 [2/5] FD_U06 [2/5] FD_U12 [2/5]
demonstrates the ability to independently or as part of a team carry out more complex tasks in the design of specific aspects of digital games, in alignment with defined project goals and technical specifications [U02]
FD_U03 [2/5] FD_U06 [3/5] FD_U11 [2/5]
verifies complex game element designs in terms of functionality, aesthetics, accessibility, and user experience, and can revise design elements based on the received feedback [U03]
FD_U03 [2/5] FD_U06 [3/5] FD_U12 [2/5]
has a broadened understanding of the specifics and general course of the digital game design process, and has a broadened basic knowledge of the technical and creative competencies required to perform tasks within this process, including the use of specialized software [W01]
FD_W06 [2/5] FD_W11 [1/5] FD_W12 [1/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
laboratory classes [Lab] 30 Explanation/clarification [a05] 
Working with a computer [d01] 
Creation/production – creative workshop [e03] 
Project scheduling [e04] 
Conceptual work [f03] 
course work K01 U01 U02 U03 W01
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)