3D TECHNIQUES PART 4 Field of study: Games and Virtual Reality Design
Programme code: W6-S1PG19.2025

Module name: 3D TECHNIQUES PART 4
Module code: W6-PG-S1-T3D.4
Programme code: W6-S1PG19.2025
Semester: summer semester 2026/2027
Language of instruction: depending on the choice
Form of verification: course work
ECTS credits: 3
Purpose and description of the content of education:
Based on computer graphics tools, the student will develop the ability to model three-dimensional objects skills concerning creating textures and their application to three-dimensional objects. Will acquire the ability to create three-dimensional models for further editing and use in the process of creating computer games. Will learn the principles of rendering three-dimensional scenes using lighting.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
He/she is ready to use imagination, intuition, and creative thinking effectively to solve design problems. [K01]
W6-PG1P-K01 [4/5]
He/she is ready to realise advanced concepts and three-dimensional designs based on a diverse style resulting from the use of imagination, expression, and intuition. [K02]
W6-PG1P-K02 [4/5] W6-PG1P-K05 [4/5]
He/she is able to represent real, complex objects in virtual 3D space, involving modelling, texturing, and rendering with effective lighting. [U01]
W6-PG1P-U01 [4/5]
He/she is able to make informed use of the toolkit for advanced creation of virtual 3D objects, including modelling, texturing, and rendering with effective lighting. [U02]
W6-PG1P-U01 [4/5] W6-PG1P-U02 [4/5] W6-PG1P-U03 [4/5]
He/she knows and understands the tools and issues involved in creating complex 3D graphics, including modelling, texturing, rendering, and handling lighting. [W01]
W6-PG1P-W01 [4/5] W6-PG1P-W03 [4/5]
He/she knows and understands complex technological relationships in the implementation of 3D projects involving the optimisation of objects for computer games. [W02]
W6-PG1P-W03 [4/5] W6-PG1P-W06 [4/5] W6-PG1P-W08 [4/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
practical classes [_fs_1] 40 Description [a03] 
Explanation/clarification [a05] 
Exhibition [c01] 
Screen presentation [c07] 
Working with a computer [d01] 
Production exercise – workshop [e02] 
Project scheduling [e04] 
Observation [e06] 
Self-education [f01] 
Conceptual work [f03] 
course work K01 K02 U01 U02 W01 W02
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Production/preparation of tools, materials or documentation necessary for class participation [a05] Preparation for classes
developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes
Verification / adjustment / discussion of syllabus provisions [b02] Consulting the curriculum and the organization of classes
consulting the content of the syllabus, possibly in the presence of the year tutor or members of the class group, and, if necessary, reassessing the provisions concerning special conditions for class participation, e.g., space and time requirements, technical and other requirements, including conditions for participation in classes outside the walls of the university, classes organized in blocks, organized online, etc.
Determining the stages of task implementation contributing to the verification of learning outcomes [c01] Preparation for verification of learning outcomes
devising a task implementation strategy embracing the division of content, the range of activities, implementation time and/or the method(s) of obtaining the necessary materials and tools, etc.
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] Consulting the results of the verification of learning outcomes
reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes
Development of a corrective action plan as well as supplementary/corrective tasks [d02] Consulting the results of the verification of learning outcomes
reviewing and selecting tasks and activities enabling the elimination of errors indicated by the academic teacher, their verification or correction resulting in completing the task with at least the minimum passing grade
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)