VR in creative industries
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | VR in creative industries |
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Module code: | W6-DigiCrea-MM-VRCI |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2026/2027 |
Language of instruction: | English |
Form of verification: | exam |
ECTS credits: | 1 |
Purpose and description of the content of education: | The module "VR in Creative Industries" introduces students to the applications of virtual reality (VR) technology across various sectors of the creative industries. The course focuses on analyzing the role of VR in art, film, video games, spatial design, and other forms of artistic expression and communication. Students will learn about the tools and technologies used in VR and the challenges and potential of this technology in the creative context. The module enables an understanding of how VR influences user experiences and how it transforms traditional production methods in creative industries. Participants will analyze examples of VR applications across sectors, discussing innovative projects and case studies. The course aims to develop critical thinking skills regarding the future of VR technology in the context of art and media. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows the applications of VR technology across various sectors of the creative industries, including art, film, and video games. [S2-VRCI_1] |
W6-MM-S2-W02 [4/5] |
The student possesses knowledge about the tools and technologies used in VR and the challenges associated with this technology. [S2-VRCI_2] |
W6-MM-S2-W02 [5/5] |
The student understands the impact of VR on user experiences and the transformation of traditional production methods in creative industries. [S2-VRCI_3] |
W6-MM-S2-W02 [5/5] |
The student can collaborate in a group, sharing knowledge about VR and engaging in discussions about the future of this technology in art and media. [S2-VRCI_4] |
W6-MM-S2-K03 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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lecture [W_VRCI] | 15 |
Formal lecture/ course-related lecture [a01] Problem-based lecture [b01] Activating method – discussion / debate [b04] Activating methods: a case study [b07] |
exam |
S2-VRCI_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Consulting materials complementary to those indicated in the syllabus [a04] | Preparation for classes | agreeing on materials complementary to those indicated in the syllabus, supporting the implementation of tasks resulting from or necessary for class participation |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Undertaking, on one’s own initiative and individually, activities aimed at expanding the scope or depth of the teaching content, also beyond the walls of the University [e01] | Activities complementary to the classes | a set of activities undertaken independently and on the student's own initiative, aimed at expanding the depth and scope of knowledge and skills, their revision and repetition, retention or verification, also activities carried outside the university, e.g., in a culture promoting or educational institution, a laboratory, in the open air, etc.; also self-education |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |