Prototyping
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | Prototyping |
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Module code: | W6-DigiCrea-MM-PR |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2025/2026 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 1 |
Purpose and description of the content of education: | The "Prototyping" module aims to introduce students to the basic techniques of prototype creation in the context of creative projects, including games, applications, and digital products. Participants will learn rapid prototyping methods to test ideas and concepts before full-scale production begins. During the course, students can create prototypes using digital and analog tools. The course also covers iterative processes that are crucial for developing practical prototypes. Through the classes, students will develop skills in testing, analyzing feedback, and optimizing projects. Throughout the course, students will work on real-world project examples, allowing them to apply the knowledge gained in practice. Prototyping is a key stage in the design process, enabling quicker verification and adjustment of solutions to meet the actual needs of users. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student understands the basic prototyping techniques and iterative processes used in creative projects, such as games, applications, and digital products. [IMG-S2-PR_1] |
W6-MM-S2-W01 [4/5] |
The student can create prototypes using both digital and analog tools and test them in the context of real-world projects. [IMG-S2-PR_2] |
W6-MM-S2-U03 [3/5] |
The student can collaborate in a team, share ideas, and effectively analyze and implement feedback in the prototyping process. [IMG-S2-PR_3] |
W6-MM-S2-K02 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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practical classes [C_PR] | 12 |
Activating method – educational games [b03] Activating method – peer learning [b08] Activating method – flipped classroom [b09] Demonstration-imitation [c06] |
course work |
IMG-S2-PR_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] | Consulting the results of the verification of learning outcomes | reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |