Video game design - logic and game mechanics
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | Video game design - logic and game mechanics |
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Module code: | W6-DigiCrea-MM-VGD |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2026/2027 |
Language of instruction: | English |
Form of verification: | exam |
ECTS credits: | 1 |
Purpose and description of the content of education: | The "Video Game Design – Logic and Game Mechanics" module introduces students to the basics of video game design, focusing on game logic and mechanics. During lectures, students will explore the theory and practice of game design, examining key elements of game mechanics, their impact on gameplay, and player interaction. Topics include game rules, balancing, scoring systems, and challenges that shape the player experience. The course aims to develop students' skills in game analysis and design solutions based on game logic. Students can analyze game mechanisms and models to understand how these mechanics influence player engagement. Additionally, the course will feature examples from games that demonstrate different approaches to designing game logic and mechanics. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows the principles of video game design, including game logic and mechanics. [S2-VGD_1] |
W6-MM-S2-W02 [5/5] |
The student understands the impact of game mechanics on gameplay and player interaction with the game system. [S2-VGD_2] |
W6-MM-S2-W02 [4/5] |
The student can analyze game mechanisms and design solutions based on game logic. [S2-VGD_3] |
W6-MM-S2-U03 [3/5] |
The student demonstrates openness to collaboration within a project team, respecting diverse approaches to game design. [S2-VGD_4] |
W6-MM-S2-K04 [4/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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lecture [W_VGD] | 15 |
Formal lecture/ course-related lecture [a01] Problem-based lecture [b01] Lecture-discussion [b02] Video show [c02] |
exam |
S2-VGD_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |