Video Games Field of study: Cultural Studies
Programme code: W1-N1KU19.2023

Module name: Video Games
Module code: W1-KU-N1-GW04
Programme code: W1-N1KU19.2023
Semester:
  • summer semester 2025/2026
  • summer semester 2024/2025
Language of instruction: depending on the choice
Form of verification: course work
ECTS credits: 2
Purpose and description of the content of education:
The student acquires knowledge about the specifics of video games, the process of their creation and the broader issue of gamification as a cultural and social phenomenon. The student is familiarised with the activities of selected institutions and trends present in the creative industry. The student acquires competences in the analysis of video games.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is able to identify opportunities and threats for human beings in a modern society dominated by digital media [K_01]
W1-K01SN_K04 [3/5]
is able to prepare various forms of oral presentations, including multimedia (debate, paper, presentation) on selected video game topics based on fundamental theoretical approaches and using material from various sources [U_01]
W1-K01SN_U09 [3/5]
has the ability to understand and analyse video games in their social aspect, can describe them, can identify the social functions of games [U_02]
W1-K01SN_U10 [3/5]
has structured knowledge leading to specialisation, including theories and methodology in the field of video games, and knows and understands methods of analysing and interpreting video game creations [W_01]
W1-K01SN_W02 [3/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
discussion classes [W1-KU-K] 10 Activating method – discussion / debate [b04] 
Activating methods: a case study [b07] 
course work K_01 U_01 U_02 W_01
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Literature reading / analysis of source materials [a02] Preparation for classes
reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)