STORYTELLING IN GAMES PART. 2 (SELECT) Field of study: Games and Virtual Reality Design
Programme code: W6-S1PG19.2023

Module name: STORYTELLING IN GAMES PART. 2 (SELECT)
Module code: W6-PG-S1-S.2
Programme code: W6-S1PG19.2023
Semester:
  • summer semester 2024/2025
  • summer semester 2023/2024
Language of instruction: Polish
Form of verification: course work
ECTS credits: 2
Purpose and description of the content of education:
(no information given)
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
He has the ability to collect, analyze and in an informed way interpret the necessary information. [K01]
W6-PG1P-K01 [2/5]
He has the ability to create and realize his own concepts and ideas for scenarios. [K02]
W6-PG1P-K02 [2/5]
Has the ability to interact and work with others as part of a project team. [U04]
W6-PG1P-U04 [2/5]
Has the ability to make independent, autonomous decisions regarding the implementation of their own projects [U05]
W6-PG1P-U05 [2/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
practical classes [_fs_1] 30 Explanation/clarification [a05] 
Screen presentation [c07] 
Project scheduling [e04] 
Observation [e06] 
Self-education [f01] 
Conceptual work [f03] 
course work K01 K02 U04 U05
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Literature reading / analysis of source materials [a02] Preparation for classes
reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Production/preparation of tools, materials or documentation necessary for class participation [a05] Preparation for classes
developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes
Getting acquainted with the syllabus content [b01] Consulting the curriculum and the organization of classes
reading through the syllabus and getting acquainted with its content
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] Consulting the results of the verification of learning outcomes
reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)