Video Games
Field of study: Cultural Studies
Programme code: W1-S1KU19.2023

Module name: | Video Games |
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Module code: | W1-KU-S1-GW04 |
Programme code: | W1-S1KU19.2023 |
Semester: |
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Language of instruction: | depending on the choice |
Form of verification: | course work |
ECTS credits: | 2 |
Purpose and description of the content of education: | The student acquires knowledge about the specifics of video games, the process of their creation and the broader issue of gamification as a cultural and social phenomenon. The student is familiarised with the activities of selected institutions and trends present in the creative industry. The student acquires competences in the analysis of video games. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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is able to identify opportunities and threats for human beings in a modern society dominated by digital media [K_01] |
W1-K01SN_K04 [3/5] |
is able to prepare various forms of oral presentations, including multimedia (debate, paper, presentation) on selected video game topics based on fundamental theoretical approaches and using material from various sources [U_01] |
W1-K01SN_U09 [3/5] |
has the ability to understand and analyse video games in their social aspect, can describe them, can identify the social functions of games [U_02] |
W1-K01SN_U10 [3/5] |
has structured knowledge leading to specialisation, including theories and methodology in the field of video games, and knows and understands methods of analysing and interpreting video game creations [W_01] |
W1-K01SN_W02 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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discussion classes [W1-KU-K] | 15 |
Activating method – discussion / debate [b04] Activating methods: a case study [b07] |
course work |
K_01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Getting acquainted with the syllabus content [b01] | Consulting the curriculum and the organization of classes | reading through the syllabus and getting acquainted with its content |
Verification / adjustment / discussion of syllabus provisions [b02] | Consulting the curriculum and the organization of classes | consulting the content of the syllabus, possibly in the presence of the year tutor or members of the class group, and, if necessary, reassessing the provisions concerning special conditions for class participation, e.g., space and time requirements, technical and other requirements, including conditions for participation in classes outside the walls of the university, classes organized in blocks, organized online, etc. |
Determining the stages of task implementation contributing to the verification of learning outcomes [c01] | Preparation for verification of learning outcomes | devising a task implementation strategy embracing the division of content, the range of activities, implementation time and/or the method(s) of obtaining the necessary materials and tools, etc. |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |