3D TECHNIQUES PART 4 Field of study: Games and Virtual Reality Design
Programme code: W6-S1PG19.2023

Module name: 3D TECHNIQUES PART 4
Module code: W6-PG-S1-T3D.4
Programme code: W6-S1PG19.2023
Semester:
  • summer semester 2025/2026
  • summer semester 2024/2025
Language of instruction: Polish
Form of verification: course work
ECTS credits: 3
Purpose and description of the content of education:
Based on computer graphics tools, the student will develop the ability to model three-dimensional objects skills concerning creating textures and their application to three-dimensional objects. Will acquire the ability to create three-dimensional models for further editing and use in the process of creating computer games. Will learn the principles of rendering three-dimensional scenes using lighting.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
Readiness to effectively use imagination, intuition, and creative thinking to solve design problems. [K01]
W6-PG1P-K01 [4/5]
Readiness to realize advanced concepts and three-dimensional projects based on a diverse style, resulting from the use of imagination, expression, and intuition. [K02]
W6-PG1P-K02 [4/5] W6-PG1P-K05 [4/5]
Advanced ability to map and simulate the behavior of a real object in a virtual three-dimensional space. [U01]
W6-PG1P-U01 [4/5]
Ability to consciously use a set of tools for advanced creation of virtual 3D objects involving modeling, texturing, and rendering with effective lighting. [U02]
W6-PG1P-U01 [4/5] W6-PG1P-U02 [4/5] W6-PG1P-U03 [4/5]
In-depth knowledge of the tools and problems of creating complex 3D graphics including modeling, texturing, rendering and handling lighting. [W01]
W6-PG1P-W01 [4/5] W6-PG1P-W03 [4/5]
In-depth knowledge of technological dependencies in the implementation of 3D projects involving the optimization of objects for computer games. [W02]
W6-PG1P-W03 [4/5] W6-PG1P-W06 [4/5] W6-PG1P-W08 [4/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
practical classes [_fs_1] 40 Description [a03] 
Explanation/clarification [a05] 
Exhibition [c01] 
Screen presentation [c07] 
Working with a computer [d01] 
Production exercise – workshop [e02] 
Project scheduling [e04] 
Observation [e06] 
Self-education [f01] 
Conceptual work [f03] 
course work K01 K02 U01 U02 W01 W02
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Literature reading / analysis of source materials [a02] Preparation for classes
reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class
Developing practical skills [a03] Preparation for classes
activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation)
Production/preparation of tools, materials or documentation necessary for class participation [a05] Preparation for classes
developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes
Getting acquainted with the syllabus content [b01] Consulting the curriculum and the organization of classes
reading through the syllabus and getting acquainted with its content
Determining the stages of task implementation contributing to the verification of learning outcomes [c01] Preparation for verification of learning outcomes
devising a task implementation strategy embracing the division of content, the range of activities, implementation time and/or the method(s) of obtaining the necessary materials and tools, etc.
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] Preparation for verification of learning outcomes
a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)