Computer Game Graphics Programme code: W6-S1PG19.2023

Field of study: Computer Game Graphics
Programme code: W6-S1PG19.2023
Programme code (USOS): W6-S1PG19
Faculty: Faculty of Fine Arts and Educational Science
Language of study: Polish
Academic year of entry:
  • winter semester 2024/2025
  • winter semester 2023/2024
Level of qualifications/degree: first-cycle studies
Mode of study: full-time
Degree profile: practical
Number of semesters: 6
Degree: licencjat (Bachelor's Degree)
Specializations: Computer Games Graphics
Semester from which the specializations starts: 1
Number of ECTS credits required to achieve the qualification equivalent to the level of study: 180
Leading discipline: fine arts and art conservation (the arts)
ISCED code: 0211
The number and date of the Senate’s resolution: 444/2023 (27/06/2023)
General characteristics of the field of study and the assumed concept of education:
The goal of education in the field of game and virtual space design is to educate a graduate with a bachelor's degree and equip him with the competencies necessary for independent activity in the field of game and virtual space design. The education obtained will allow him to open the way to further education in second-level studies and to develop his own individuality. By getting the knowledge and skills sought after in the labor market, he will gain employment opportunities in the fast-growing market of games and interactive entertainment, as well as in advertising agencies or cultural institutions. The wide range of competencies obtained by the graduate will allow for an extensive spectrum of future professional activity.
Graduation requirements:
The condition for admission to the diploma examination is to achieve the learning outcomes provided for in the study program, to obtain a certificate of an appropriate level of language proficiency in a foreign language and to obtain positive grades for the diploma dissertation. The condition for graduation is to pass the diploma examination with at least a satisfactory result. A graduate receives a higher education diploma confirming obtaining the qualifications of the appropriate degree. Detailed rules of the diploma process and the requirements for the diploma thesis are set out in the Rules and Regulations of Studies at the University of Silesia and the diploma regulations.
Information on the relationship between the studies and the university's strategy as well as the socio-economic needs that determine the conduct of studies and the compliance of learning outcomes with these needs:
The dynamic growth of the gaming industry is confirmed by the steady increase in the financial input of this sector of the economy. The demand for specialists providing services in the pre-production, production, and post-production of interactive entertainment is growing in proportion to the development of the industry. This need is met by the educational program implemented in the course of the practical profile "Design of games and virtual space". The program content and educational methods are in line with the development strategy of the University of Silesia: - by educating sought-after specialists, they directly meet the expectations of the labor market (Operational Objectives 2, CO3.2.), - through internships, direct cooperation will be established with companies in the gaming industry (Operational Objectives 3, CO3.1.), - during the educational process, special attention will be paid to enabling students to use the latest technologies and to continuously implement current technical solutions (Operational Objective CO3.3.), - significant interest in this innovative and interdisciplinary field of study can already be observed from both potential candidates and external stakeholders , which in the long run should contribute to further strengthening the image of the University of Silesia as a university that moves with the times (Operational Objectives 3, CO3.6.)
Specialization: Computer Games Graphics
General description of the specialization:
The program of specialization, "Computer Games Graphics" functions as a course of study with a practical profile, which prepares for the profession of graphic designer in the computer games industry. The studies include competencies in the field of artistic graphics and graphic design with emphasis on knowledge of the computer graphics workshop with a particular focus on modern game design technologies (2D computer animation, 3D computer animation, game engine support, game level design, special effects, character and object mechanics, game world design). The studies emphasize the ability to work in teams with co-creators of computer games and interactive entertainment of various specialties (scriptwriters, game producers, programmers, etc.).
Internships (hours and conditions):
Internships are an integral part of the study program, carried out by students in individual fields, levels, profiles and forms of study. Internships are to help in confronting the knowledge acquired during studies with the requirements of the labour market, acquiring skills useful in the profession, learning about practical issues related to working in positions for which the student is prepared during the course of studies. The internship is to familiarize the student with professional language relevant to a specific industry and work culture. The rules for the organization of internships are set out in the Rector's ordinance. Detailed rules of apprenticeship taking into account the specifics of particular fields of study are set out in the field's of study apprenticeship regulations, in particular: learning outcomes assumed to be achieved by the student during the apprenticeship, framework apprenticeship program including a description of issues, dimension of apprenticeship (number of weeks of practice); form of internship (continuous, mid-year), criteria for choosing the place of internship, obligations of the student staying in the internship, obligations of the academic tutor, conditions for completing the internship by the student and conditions for exemption from the internship obligation in whole or in part. The number of ECTS and the number of hours are specified in the course structure.
Percentage of the ECTS credits for each of the scientific or artistic disciplines to which the learning outcomes are related to the total number of ECTS credits: fine arts and art conservation (the arts): 100%
KNOWLEDGE
The graduate:
Has an advanced knowledge and understanding of the workshop-related issues related to the implementation of project elements. [W6-PG1P-W01]
He is familiar with and understands the issues related to art theory and the means of artistic expression. [W6-PG1P-W02]
Has an advanced knowledge and understanding of the principles related to the workshop associated with various artistic disciplines, which are essential in the design process. [W6-PG1P-W03]
He is familiar with and understands the developmental lines in the history of art and cultural anthropology, as well as literature on the subject of art history and cultural anthropology. [W6-PG1P-W04]
He is familiar with and understands the connections between creative traditions and styles in various artistic disciplines. [W6-PG1P-W05]
He has an advanced understanding of computer animation, computer graphics, and game technologies. [W6-PG1P-W06]
He is familiar with and understands the issues related to financial, marketing, and legal aspects associated with the profession of a video game designer, as well as intellectual property protection and copyright law. [W6-PG1P-W07]
He is familiar with and understands the issues related to technological advancements in the field of game design and virtual space development. [W6-PG1P-W08]
He is familiar with and understands the connections and dependencies between theoretical and practical elements of executed projects. [W6-PG1P-W09]
has advanced knowledge of selected scientific or scholarly theories and methods, is familiar with the issues specific to the chosen academic discipline and understands its connection with the leading discipline of the degree programme [MOB.2023_W01]
understands the relationship between entrepreneurship-related issues and the leading discipline of the degree programme, exhibits an entrepreneurial mindset [MOB.2023_W02_P]
has advanced knowledge of selected scientific theories and methods and is familiar with the issues specific to the selected academic discipline in the context of other disciplines [OMU.2023_W01]

SKILLS
The graduate:
He is able to practically apply his knowledge in the field of game design. [W6-PG1P-U01]
He is capable of consciously employing the appropriate techniques and technologies during the implementation of projects and their components. [W6-PG1P-U02]
He is able to make independent and autonomous decisions regarding the implementation of his own projects and their components. [W6-PG1P-U03]
He is capable of collaborating with others within a game development team. [W6-PG1P-U04]
He is able to consciously utilize the skills and workshop tools of a designer in the implementation of his own concepts, as well as apply effective techniques for practicing these skills through independent work. [W6-PG1P-U05]
He is capable of implementing his own artistic concepts and actions based on stylistically diverse ideas arising from the free and independent use of imagination, intuition, and emotional expression. [W6-PG1P-U06]
He is able to prepare typical written works and oral presentations on specific topics related to various artistic activities, using fundamental theoretical approaches as well as various sources. [W6-PG1P-U07]
He is able to use a foreign language in the field of art and artistic disciplines relevant to the computer graphics for games, according to the requirements specified for the B2 level of the Common European Framework of Reference for Languages. [W6-PG1P-U08]
He is capable of consciously and professionally presenting his own artistic work and demonstrating appropriate behaviors associated with public presentations of his achievements. [W6-PG1P-U09]
He is capable of organizing and planning individual work as well as teamwork effectively. [W6-PG1P-U10]
He is proficient in using professional terminology in the field of computer graphics for games. [W6-PG1P-U11]
clearly and comprehensibly communicates with others in a foreign language at the B2 level of the Common European Framework of Reference for Languages, making use of his/her knowledge and terminology [KJ.2023_U]
asks questions, analyzes research problems and finds solutions to them based on the knowledge, skills and experience he/she has gained within the chosen academic discipline in conjunction with the leading discipline of the degree programme; communicates the results of his/her work in a way which is clear and understandable not only to specialists [MOB.2023_U01]
has advanced skills in asking research questions, analyzing problems or providing practical solutions to them based on the knowledge, experience and skills gained within the chosen academic discipline in the context of other disciplines [OMU.2023_U01]

SOCIAL COMPETENCES
The graduate:
He is prepared to gather, analyze, and consciously interpret the necessary information. [W6-PG1P-K01]
He is ready to implement his own artistic concepts and actions based on diverse stylistic approaches, driven by the use of imagination, expression, and intuition. [W6-PG1P-K02]
He is ready to undertake independent work, demonstrating skills in gathering, analyzing, and interpreting information, developing ideas, formulating critical arguments, as well as possessing internal motivation and organizational abilities. [W6-PG1P-K03]
He is ready to adapt to new, changing circumstances that may arise during professional work. [W6-PG1P-K04]
He is prepared to effectively utilize imagination, intuition, creative mindset, and independent thinking to solve problems. [W6-PG1P-K05]
He is ready to control his emotions and behaviors in situations related to public speaking engagements. [W6-PG1P-K06]
He is prepared for self-assessment and is also ready to provide constructive criticism within the scope of artistic and cultural activities. [W6-PG1P-K07]
He is prepared to define his own judgments and thoughts on social, scientific, and ethical topics and is able to integrate them within his artistic work. [W6-PG1P-K08]
He is ready to effectively communicate and initiate actions within his own environment and community, including the use of information technology. [W6-PG1P-K09]
He is ready to collaborate and integrate during the implementation of team project tasks, as well as in organizational and artistic work related to various cultural initiatives. [W6-PG1P-K10]
He approaches problem-solving related to broad project work and his own artistic endeavors in an organized manner. [W6-PG1P-K11]
is ready to meet social obligations, co-organize activities for the benefit of the community and is open to scientific solutions to cognitive and practical problems [MOB.2023_K01]
acknowledges and makes use of knowledge from different disciplines and is ready to change opinion in the light of scientifically proven arguments [OMU.2023_K01]
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
3D TECHNIQUES PART 1 [W6-PG-S1-T3D.1] Polish course work practical classes: 40 4
ANIMATION PART 1 [W6-PG-S1-A.1] Polish course work practical classes: 40 4
BASIC PROGRAMMING ISSUES PART 1 [W6-PG-S1-PZP.1] Polish course work practical classes: 30 4
BASICS OF DESIGN PART 1 [W6-PG-S1-PP.1] Polish course work practical classes: 30 3
CONCEPTUAL CONTENT IN DRAWING PART 1 [W6-PG-S1-TKR.1] Polish course work practical classes: 40 3
CREATIVE ACTIVITIES PART 1 lecture: 0
depending on the choice: 40
3
LEVEL AND STORY DESIGN PART 1 lecture: 0
depending on the choice: 30
3
SPECIALTY ISSUES PART. 1 (THEORY) [W6-PG-S1-ZS.1] Polish course work discussion classes: 15 1
VISUAL COMPONENTS OF A GAME PART 1 lecture: 0
depending on the choice: 30
3
Field modules
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 1 [W6-KIER-S1-HSWSW.1] Polish exam lecture: 15 1
LEGAL CONSIDERATIONS AND MARKETING OF ART [W6-KIER-S1-UPMS] Polish exam lecture: 15 1
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
3D TECHNIQUES PART 2 [W6-PG-S1-T3D.2] Polish course work practical classes: 40 4
ANIMATION PART 2 [W6-PG-S1-A.2] Polish course work practical classes: 40 3
BASIC PROGRAMMING ISSUES PART 2 [W6-PG-S1-PZP.2] Polish course work practical classes: 30 4
BASICS OF DESIGN PART 2 [W6-PG-S1-PP.2] Polish course work practical classes: 30 2
CONCEPTUAL CONTENT IN DRAWING PART 2 [W6-PG-S1-TKR.2] Polish course work practical classes: 40 3
CREATIVE ACTIVITIES PART 2 lecture: 0
depending on the choice: 40
2
LEVEL AND STORY DESIGN PART 2 lecture: 0
depending on the choice: 30
2
SPECIALTY ISSUES PART. 2 (THEORY) [W6-PG-S1-ZS.2] Polish course work discussion classes: 15 1
VISUAL COMPONENTS OF A GAME PART 2 lecture: 0
depending on the choice: 30
2
Field modules
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 2 [W6-KIER-S1-HSWSW.2] Polish exam lecture: 15 1
Programme co-related modules
Group of programme co-related modules part 1 lecture: 0
depending on the choice: 30
3
Open access modules
Foreign language course 1 [LJO-2023-01] course work language classes: 30 3
Physical education [WF-2023] course work practical classes: 30 0
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
3D TECHNIQUES PART 3 [W6-PG-S1-T3D.3] Polish course work practical classes: 40 4
ANIMATION PART 3 [W6-PG-S1-A.3] Polish course work practical classes: 40 3
BASIC PROGRAMMING ISSUES PART 3 [W6-PG-S1-PZP.3] Polish course work practical classes: 30 4
BASICS OF DESIGN PART 3 [W6-PG-S1-PP.3] Polish course work practical classes: 30 2
CONCEPTUAL CONTENT IN DRAWING PART 3 [W6-PG-S1-TKR.3] Polish course work practical classes: 40 3
CREATIVE ACTIVITIES PART 3 lecture: 0
depending on the choice: 40
2
LEVEL AND STORY DESIGN PART 3 lecture: 0
depending on the choice: 30
2
SPECIALTY ISSUES PART. 3 (THEORY) [W6-PG-S1-ZS.3] Polish course work discussion classes: 15 1
VISUAL COMPONENTS OF A GAME PART 3 lecture: 0
depending on the choice: 30
2
Field modules
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 3 [W6-KIER-S1-HSWSW.3] Polish exam lecture: 15 1
Programme co-related modules
Group of programme co-related modules part 2 lecture: 0
depending on the choice: 30
3
Open access modules
Foreign language course 2 [LJO-2023-02] course work language classes: 30 3
Physical education [WF-2023] course work practical classes: 30 0
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
3D TECHNIQUES PART 4 [W6-PG-S1-T3D.4] Polish course work practical classes: 40 3
ANIMATION PART 4 [W6-PG-S1-A.4] Polish course work practical classes: 40 3
BASIC PROGRAMMING ISSUES PART 4 [W6-PG-S1-PZP.4] Polish course work practical classes: 30 2
CONCEPTUAL CONTENT IN DRAWING PART 4 [W6-PG-S1-TKR.4] Polish course work practical classes: 40 2
CREATIVE ACTIVITIES PART 4 lecture: 0
depending on the choice: 40
2
LEVEL AND STORY DESIGN PART 4 lecture: 0
depending on the choice: 30
2
SPECIALTY ISSUES PART. 4 (THEORY) [W6-PG-S1-ZS.4] Polish course work discussion classes: 15 1
VISUAL COMPONENTS OF A GAME PART 4 lecture: 0
depending on the choice: 30
2
Field modules
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 4 [W6-KIER-S1-HSWSW.4] Polish exam lecture: 15 1
Programme co-related modules
Group of programme co-related modules part 3 lecture: 0
depending on the choice: 30
3
Open access modules
Foreign language course 3 [LJO-2023-03] course work language classes: 30 3
Open University Module [OMU-2023-SS-01-OG] course work depending on the choice: 30 3
Internship
PRACTICES PART. 1 [W6-PG-S1-P.1] Polish course work internship: 120 4
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
ANIMATION AND 3D TECHNIQUES lecture: 0
depending on the choice: 30
2
BASIC PROGRAMMING ISSUES PART 5 [W6-PG-S1-PZP.5] Polish course work practical classes: 30 2
CONCEPTUAL CONTENT IN DRAWING PART 5 [W6-PG-S1-TKR.5] Polish course work practical classes: 40 2
CREATIVE ACTIVITIES PART 5 lecture: 0
depending on the choice: 40
2
DIPLOMA STUDIO PART 1 lecture: 0
depending on the choice: 90
3
SPECIALTY ISSUES PART. 5 (THEORY) [W6-PG-S1-ZS.5] Polish course work discussion classes: 15 1
VISUAL COMPONENTS OF A GAME PART 5 lecture: 0
depending on the choice: 30
2
Field modules
BACHELOR’S THESIS PART 1 [W6-PG-S1-SL.1] Polish course work practical classes: 30 2
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 5 [W6-KIER-S1-HSWSW.5] Polish exam lecture: 15 1
Programme co-related modules
Group of programme co-related modules part 4 lecture: 0
depending on the choice: 30
3
Open access modules
Foreign language course 4 [LJO-2023-04] course work language classes: 30 3
Open University Module [OMU-2023-SS-01-OG] course work depending on the choice: 30 3
Internship
PRACTICES PART. 2 [W6-PG-S1-P.2] Polish course work internship: 120 4
Module Language of instruction Form of verification Number of hours ECTS credits
Programme modules
DIPLOMA STUDIO PART 2 lecture: 0
depending on the choice: 90
5
Field modules
BACHELOR’S THESIS PART 2 [W6-PG-S1-SL.2] Polish course work practical classes: 30 2
HISTORY OF ART AND KNOWLEDGE OF CONTEMPORARY ART PART 6 [W6-KIER-S1-HSWSW.6] Polish exam lecture: 15 1
Open access modules
Open University Module [OMU-2023-SS-01-OG] course work depending on the choice: 30 3
Open University Module [OMU-2023-SS-01-OG] course work depending on the choice: 30 3
Internship
PRACTICES PART. 3 [W6-PG-S1-P.3] Polish course work internship: 480 16