Game Design: Module 5 - Game Development Lab 3
Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: | Game Design: Module 5 - Game Development Lab 3 |
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Module code: | W1-FA-SW-S1-LTGD3-5 |
Programme code: | W1-S1FA19.2021 |
Semester: |
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Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 2 |
Description: | The course aims to further develop students' knowledge about the basic development tools used in game development and to further develop necessary skills to use these tools. The course is the most practical extension of a number of other game development modules, Level Design classes. in particular. Computer lab based classes are held throughout four semesters; each focuses on discrete areas of game engines expertise, yet all are supposed to develop holistic game design and level design skills through project-oriented work. During the classes students work in selected graphical and development environments and complete assignments that reinforce their technical and creative skills. These tasks include: manipulation of graphical objects in game engines, modifying level elements and assets in a level to reflect narrative and gameplay design choices, coping with basic technical problems in game engines, etc. The course is not meant to be strictly technical. – Its purpose is to familiarize students with technical aspects of game development and develop their group work skills. |
Prerequisites: | Successful completion of the module Game Design: Module 4 - Game Development Lab 2 |
Key reading: | Specified in the syllabus. |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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recognizes the level of their competences and knowledge; recognizes of the complexity the computer game development process, the necessity to activate and combine skills from various fields, and develops these skills independently, drawing on the accomplishments of related fields [SW-S1-PG7-L3_K_1] |
FA1_K01 [3/5] |
works in a team preparing a game project taking various roles in it [SW-S1-PG7-L3_K_2] |
FA1_K04 [4/5] |
operates specialized level design software at an intermediate level, in particular, uses specialized functions of selected game engines [SW-S1-PG7-L3_U_1] |
FA1_U02 [4/5] |
performs independently complex tasks in gameplay design and level design, consistent with the established project parameters [SW-S1-PG7-L3_U_2] |
FA1_U02 [4/5] |
recalls expert knowledge about the types and functions of specialist software used in game design and level design, in particular of selected game engines [SW-S1-PG7-L3_W_1] |
FA1_W02 [3/5] |
identifies the expert-level aspects of workflow of digital game development, particularly in terms of gameplay and level design [SW-S1-PG7-L3_W_2] |
FA1_W02 [3/5] |
knows and understands the specifics of gameplay design and game level design and has expert knowledge of the technical and creative competencies necessary to perform tasks in the field of gameplay and level design [SW-S1-PG7-L3_W_3] |
FA1_W02 [3/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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Individual or group projects [SW-S1-PG7-L3_w_1] | assessment of students' skills and knowledge on the basis of individual and team work, within the scope detailed in the course syllabus; assessment of students' specialized software competence |
SW-S1-PG7-L3_K_1 |
Control interview (optional) [SW-S1-PG7-L3_w_2] | assessment of students’ preparation for classes, conducted on ongoing basis or carried out at specific course stages specified in the syllabus. The evaluation may include students’ participation during the classes and their knowledge of the issues that have been previosuly discussed in class. |
SW-S1-PG7-L3_W_1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
practical classes [SW-S1-PG7-L3_fs_1] | formal instruction and presentation of selected theoretical issues in game design; individual and group computer lab based activities, supported by the lecturer's instruction; |
30 | reading assignments; own research; individual and group projects; own work developing students' technical skills. |
30 |
Individual or group projects [SW-S1-PG7-L3_w_1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |