Game Design: Module 5 - Writing for Games and Media
Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: | Game Design: Module 5 - Writing for Games and Media |
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Module code: | W1-FA-SW-S1-PMBG-2 |
Programme code: | W1-S1FA19.2021 |
Semester: |
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Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 2 |
Description: | The aim of the course is to provide students with the skills necessary for writing for media and games. The scope of the skills taught depend on instructor's preference, and may include such forms as a press note, interview, a pitch document, a game review, a report on the intellectual property management in a game project, elements of trans-narration (e.g. defining and designing the structure of an intermedia franchise), a plot synopsis, market analysi, etc. The course focuses on technical writing forms as well as creative writing, |
Prerequisites: | Successful completion of the courses in the module "Game Design: Module 1" in the first semester. |
Key reading: | Specified in the syllabus. |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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recognizes the level of their competences and knowledge; recognizes the complexity of the computer game development process, the necessity to activate and combine skills from various fields, and develops these skills independently, drawing on the accomplishments of related fields. [SW-S1-PG2-PM_K_1] |
FA1_K01 [2/5] |
identifies the basic technical, legal and social aspects of the gaming industry. [SW-S1-PG2-PM_K_2] |
FA1_K06 [3/5] |
composes basic written forms characteristic for the electronic media and the video game industry. [SW-S1-PG2-PM_U_1] |
FA1_U08 [2/5] |
analyzes, finds, and selects information to be incorporated in their writing from the media and other sources. [SW-S1-PG2-PM_U_2] |
FA1_U02 [2/5] |
selects an appropriate language register for a variety of written forms and correctly applies the rules of English grammar and punctuation. [SW-S1-PG2-PM_U_3] |
FA1_U09 [2/5] |
describes, paraphrases, and summarizes source texts and multimedia forms, including storylines and other video game documents. [SW-S1-PG2-PM_U_4] |
FA1_U13 [2/5] |
recognizes and identifies industry terminology and has a basic theoretical knowledge of writing for the media and gaming industry. [SW-S1-PG2-PM_W_1] |
FA1_W03 [2/5] |
recalls the basic principles of technical writing and is familiar with the basic forms of written expression used in electronic media and the gaming industry. [SW-S1-PG2-PM_W_2] |
FA1_W05 [2/5] |
recognizes the significance of language register and of economy, coherence, and clarity of expression. [SW-S1-PG2-PM_W_3] |
FA1_W05 [2/5] |
Type | Description | Codes of the learning outcomes of the module to which assessment is related |
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Written assignments [SW-S1-PG2-PM_w_1] | Assessment of students skills and knowledge based on individual or group written assignments. |
SW-S1-PG2-PM_K_1 |
Control interview (optional) [SW-S1-PG2-PM_w_2] | Assessment of students’ preparation for classes, conducted on an ongoing basis or carried out at specific course stages specified in the syllabus. The evaluation may include students’ participation during the classes and their knowledge of the issues that have been previously discussed in class. |
SW-S1-PG2-PM_W_1 |
Form of teaching | Student's own work | Assessment of the learning outcomes | |||
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Type | Description (including teaching methods) | Number of hours | Description | Number of hours | |
practical classes [SW-S1-PG2-PM_fs_1] | Individual and group writing activities supplemented with instruction and instructor's feeedback. |
30 | - Reading obligatory texts and course books; own research
- Completion of the individual and group writing assignments |
45 |
Written assignments [SW-S1-PG2-PM_w_1] |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |