Game Design: Module 5 - Game Documentation Field of study: English Philology
Programme code: W1-S1FA19.2021

Module name: Game Design: Module 5 - Game Documentation
Module code: W1-FA-SW-S1-DG-5
Programme code: W1-S1FA19.2021
Semester:
  • winter semester 2026/2027
  • winter semester 2025/2026
  • winter semester 2024/2025
  • winter semester 2023/2024
Language of instruction: English
Form of verification: course work
ECTS credits: 2
Description:
The course aims to develop students' skills in developing and maintaining propoer game documentation and the Game Design Document (GDD) in particular. Game Design Document is considered the central element of the game documentation process, as it includes a detailed description of the game design as well as game mechanics, gameplay, art style, user’s interface, sounds etc. Beside GDD itself, the course focuses on the documentation process and the specific tools used in game development in this process..
Prerequisites:
Successful completion of the courses in the module "Game Design: Module 4" in the fourth semester.
Key reading:
Specified in the syllabus.
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
recognizes the level of their competences and knowledge; recognizes the complexity of the computer game development process, the necessity to activate and combine skills from various fields, and develops these skills independently, drawing on the accomplishments of related fields [SW-S1-PG6-DG_K_1]
FA1_K01 [3/5] FA1_K02 [3/5]
works in a team preparing a game project taking various roles in it [SW-S1-PG6-DG_K_2]
FA1_K04 [3/5]
develops game documentation compliant with the standards used in the game industry, relating to game design vision, game rules (gameplay), game world, characters, and other elements directly related to game design [SW-S1-PG6-DG_U_1]
FA1_U02 [3/5] FA1_U21 [4/5]
develops individual elements of a correctly constructed Game Design Document of a complex game project [SW-S1-PG6-DG_U_2]
FA1_U02 [3/5]
manages a game documentation project, coordinating the tasks of other members of the game production team [SW-S1-PG6-DG_U_3]
FA1_U02 [3/5]
develops a coherent Game Design Document of a simple game project, conforming to the standards used in the game industry [SW-S1-PG6-DG_U_4]
FA1_U02 [3/5] FA1_U21 [4/5]
recalls general knowledge of the game design documentation process and a detailed knowledge of the standards used in game documentation [SW-S1-PG6-DG_W_1]
FA1_W02 [3/5] FA1_W03 [3/5] FA1_W04 [3/5] FA1_W15 [4/5]
recalls detailed knowledge about the process of computer game production, understands the detailed division of responsibilities within a team preparing a game project, and understands the tasks of a game documentation designer in terms of cooperation with other team members [SW-S1-PG6-DG_W_2]
FA1_W02 [3/5] FA1_W13 [3/5] FA1_W15 [4/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Individual or group projects [SW-S1-PG6-DG_w_1]
assessment of students' skills and knowledge on the basis of individual and team work, within the scope detailed in the course syllabus; assessment of students' competence in particular game documentation skill outlined in the course syllabus
SW-S1-PG6-DG_K_1 SW-S1-PG6-DG_K_2 SW-S1-PG6-DG_U_1 SW-S1-PG6-DG_U_2 SW-S1-PG6-DG_U_3 SW-S1-PG6-DG_U_4 SW-S1-PG6-DG_W_1 SW-S1-PG6-DG_W_2
Control interview (optional) [SW-S1-PG6-DG_w_2]
assessment of students’ preparation for classes, conducted on an ongoing basis or carried out at specific course stages specified in the syllabus. The evaluation may include students’ participation during the classes and their knowledge of the issues that have been previously discussed in class.
SW-S1-PG6-DG_W_1 SW-S1-PG6-DG_W_2
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
practical classes [SW-S1-PG6-DG_fs_1]
formal instruction and presentation of selected theoretical issues in game design; individual and group computer lab based activities, supported by the lecturer's instruction;
30
reading assignments; own research; individual and group projects; own work developing students' skills.
30 Individual or group projects [SW-S1-PG6-DG_w_1] Control interview (optional) [SW-S1-PG6-DG_w_2]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)