Game Design: Game Development Lab 4
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Game Design: Game Development Lab 4 |
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Module code: | W1-FDS1-PG-LTGD4-6 |
Programme code: | W1-S1FD25.2025 |
Semester: | summer semester 2027/2028 |
Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 3 |
Purpose and description of the content of education: | The aim of this module is to develop advanced-level skills in digital game development, focusing on both creative and technical competencies required for the role of a game designer. Emphasis is placed on the use of specialized software. Students apply advanced functions of professional development tools, including game engines, and refine their techniques through exercises of high complexity that integrate creative competencies with practical skills essential for producing functional digital game prototypes and entering the game industry. They refine the competencies necessary to organize the development process at various stages and to manage their own work as well as that of other team members. |
List of modules that must be completed before starting this module (if necessary): | Game Design: Game Development Lab 3 [W1-FDS1-PG-LTGD3-5] |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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demonstrates readiness to expand and reassess their creative and practical competences, adapting them to the specific requirements of projects and showing an informed awareness of the potential cultural, psychological, and social impact of their work, and to make responsible design decisions in accordance with the principles of professional ethic [K01] |
FD_K01 [3/5] |
demonstrates readiness to responsibly take on various roles, including coordinating the work of a game design team [K02] |
FD_K02 [3/5] |
can effectively use advanced features of specialized software, including game engines, to create more complex game mechanics and solve more difficult technical problems related to the project [U01] |
FD_U03 [3/5] |
can perform advanced-level tasks in digital game design within a team, in line with the established project assumptions and its technical parameters [U02] |
FD_U03 [3/5] |
creates, revises, and enhances game design projects, taking into account their functionality, aesthetics, accessibility, and user experience [U03] |
FD_U03 [3/5] |
has an advanced understanding of the specifics and course of the digital game design process and possesses advanced knowledge of chosen specific technical and creative competencies required to perform tasks within this process, including the use of specialized software [W01] |
FD_W06 [4/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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laboratory classes [Lab] | 30 |
Explanation/clarification [a05] Working with a computer [d01] Creation/production – creative workshop [e03] Project scheduling [e04] Conceptual work [f03] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |