Game Design: Tabletop Game Design
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Game Design: Tabletop Game Design |
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Module code: | W1-FDS1-PG-PGT-1 |
Programme code: | W1-S1FD25.2025 |
Semester: | winter semester 2025/2026 |
Language of instruction: | Polish |
Form of verification: | course work |
ECTS credits: | 3 |
Purpose and description of the content of education: | The module aims to develop students’ skills in designing tabletop games, such as card games, board games, roleplay games, etc. The course also presents a brief historical outline of tabletop games, discussing the characteristic gameplay features of selected historical examples as well as their contemporary relevance. The main emphasis during the module will be placed on gameplay design. Balance, rules consistency, and their coherent anchoring in the game world, as well as designing the game's story will be the central categories of the course. The course also discusses other elements of tabletop games, i.e. designing artifacts and game assets, characters, interfaces, etc. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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works in a team preparing a game project, taking various roles in it [K01] |
FD_K04 [2/5] |
analyzes examples of traditional games and traditional game designs in terms of applied gameplay mechanics, potential gameplay problems or predicted production issues [U01] |
FD_U04 [2/5] |
designs and develops a coherent project of a tabletop game, including gameplay mechanics, target audience, description of the created game world, etc. [U02] |
FD_U06 [1/5] |
performs individually various tabletop game design tasks consistent with the game vision [U03] |
FD_U03 [2/5] |
manages the production process of a simple tabletop game and the documentation of the game development process [U04] |
FD_U03 [1/5] |
knows and understands knowledge the specifics of tabletop games, the specifics of the tabletop games market, the history and present-day significance of tabletop games and of principles of developing tabletop gameplay [W01] |
FD_W06 [2/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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practical classes [FS1] | 30 |
Explanation/clarification [a05] Creation/production – creative workshop [e03] Project scheduling [e04] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Production/preparation of tools, materials or documentation necessary for class participation [a05] | Preparation for classes | developing, preparing and assessing the usefulness of tools and materials (e.g. aids, scenarios, research tools, equipment, etc.) to be employed in class or as an aid when preparing for classes |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |