Game Design: Digital Game Industry
Field of study: English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)
Programme code: W1-S1FD25.2025

Module name: | Game Design: Digital Game Industry |
---|---|
Module code: | W1-FDS1-PG-BGC-2 |
Programme code: | W1-S1FD25.2025 |
Semester: | winter semester 2025/2026 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 2 |
Purpose and description of the content of education: | The module presents a historical overview of the digital game industry and game development market. Students are introduced to key notions used in game design and to the technical and logistic aspects of digital game development. The module also discusses subsequent stages of the game production process and offers a survey of game development competences and roles within a development team. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
---|---|
is conscious of and critically assesses the social and cultural significance of videogames as well as initiates and values the importance of debates surrounding their presence in contemporary culture [K01] |
FD_K05 [2/5] |
analyzes selected historical aspects of games to identify and evaluate their impact on the contemporary shape of the digital games industry in the context of technological development [U01] |
FD_U04 [1/5] |
expresses coherent opinions on the presence of digital games in contemporary culture and the cultural impact of the digital game industry while taking into consideration diverse perspectives [U02] |
FD_U02 [1/5] |
knows, describes, and explains the basic mechanisms governing the functioning of the digital game industry, knows and understands the economic, cultural, and social significance of the industry, and knows the key concepts of the digital game market [W01] |
FD_W06 [2/5] |
at an advanced level, knows and discusses the history of digital games [W02] |
FD_W06 [1/5] |
knows and describes the basics of the digital game production process; knows and understands the division of competencies within a development team [W03] |
FD_W06 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
---|---|---|---|---|
discussion classes [K] | 30 |
Problem-based lecture [b01] Activating method – discussion / debate [b04] Screen presentation [c07] |
course work |
K01 |
The student's work, apart from participation in classes, includes in particular: | ||
---|---|---|
Name | Category | Description |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Studying the literature used in and the materials produced in class [c02] | Preparation for verification of learning outcomes | exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class |
Attachments |
---|
Module description (PDF) |
Syllabuses (USOSweb) | ||
---|---|---|
Semester | Module | Language of instruction |
(no information given) |