Sound Production for Video Games
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | Sound Production for Video Games |
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Module code: | W6-DigiCrea-MM-SPVG |
Programme code: | W6-S2MLA25.2025 |
Semester: | summer semester 2025/2026 |
Language of instruction: | English |
Form of verification: | exam |
ECTS credits: | 5 |
Purpose and description of the content of education: | The module "Sound Production for Video Games" is an intensive workshop that allows students to explore the practical aspects of sound creation and soundtracks for video games. Students will work with various technologies and tools used in sound production, learning to create sound effects, record dialogues, compose music, and implement these elements into the game. The module also analyzes existing sound design solutions in games and discusses the challenges of creating immersive audio experiences. Participants can collaborate in groups, taking responsibility for different aspects of sound production in their projects. The module combines theory and practice, encouraging a creative approach and experimentation with sound in the context of video games. Experienced industry professionals will lead the classes, and students will have the chance to work with professional equipment and software. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows the principles of musical composition in video games, including integrating music with narrative, interactivity, and game mechanics. [S2-MVG_1] |
W6-MM-S2-W02 [4/5] |
The student knows various musical genres used in video games and the techniques employed to create soundtracks. [S2-MVG_2] |
W6-MM-S2-W02 [4/5] |
The student can analyze and evaluate music in the context of video games and identify its impact on the emotional engagement of players. [S2-MVG_3] |
W6-MM-S2-U01 [3/5] |
The student actively participates in discussions about the role of music in video games, collaborating with other students to develop creative ideas. [S2-MVG_4] |
W6-MM-S2-K03 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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workshop [Wr_SPVG] | 42 |
Formal lecture/ course-related lecture [a01] Problem-based lecture [b01] Lecture-discussion [b02] Video show [c02] |
exam |
S2-MVG_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Undertaking, on one’s own initiative and individually, activities aimed at expanding the scope or depth of the teaching content, also beyond the walls of the University [e01] | Activities complementary to the classes | a set of activities undertaken independently and on the student's own initiative, aimed at expanding the depth and scope of knowledge and skills, their revision and repetition, retention or verification, also activities carried outside the university, e.g., in a culture promoting or educational institution, a laboratory, in the open air, etc.; also self-education |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |