3D Visual Elements for Video Games
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | 3D Visual Elements for Video Games |
---|---|
Module code: | W6-DigiCrea-MM-VE |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2025/2026 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 1 |
Purpose and description of the content of education: | The module "3D Visual Elements for Video Games" focuses on the practical application of 3D design techniques in video game production. The workshop enables students to explore the processes of 3D modeling, texturing, and basic animation and their integration into game engines. During the sessions, participants can work with professional tools used in the gaming industry while enhancing their artistic and technical skills. The module emphasizes using creative visual solutions to enrich the player's experience. Students will gain a deeper understanding of the role of 3D elements in storytelling and interactivity within video games. The module "3D Visual Elements for Video Games" is an excellent opportunity to learn visual design fundamentals in practice and expand their portfolio with 3D graphics projects. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
---|---|
The student knows the principles of designing 3D visual elements, including modeling, texturing, and animation, in the context of video games. [IMG-S2-VE_1] |
W6-MM-S2-W01 [4/5] |
The student can create three-dimensional models and textures using professional industry tools. [IMG-S2-VE_2] |
W6-MM-S2-U03 [5/5] |
The student integrates designed 3D elements with game engines, ensuring their proper functionality in an interactive environment. [IMG-S2-VE_3] |
W6-MM-S2-U03 [5/5] |
The student understands the importance of teamwork in creating game visual elements in a design project and demonstrates openness to constructive feedback. [IMG-S2-VE_4] |
W6-MM-S2-K06 [5/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
---|---|---|---|---|
workshop [Wr_VE] | 12 |
Activating methods: a case study [b07] Activating method – peer learning [b08] Activating method – flipped classroom [b09] Demonstration-imitation [c06] |
course work |
IMG-S2-VE_1 |
The student's work, apart from participation in classes, includes in particular: | ||
---|---|---|
Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Undertaking, on one’s own initiative and individually, activities aimed at expanding the scope or depth of the teaching content, also beyond the walls of the University [e01] | Activities complementary to the classes | a set of activities undertaken independently and on the student's own initiative, aimed at expanding the depth and scope of knowledge and skills, their revision and repetition, retention or verification, also activities carried outside the university, e.g., in a culture promoting or educational institution, a laboratory, in the open air, etc.; also self-education |
Attachments |
---|
Module description (PDF) |
Syllabuses (USOSweb) | ||
---|---|---|
Semester | Module | Language of instruction |
(no information given) |