Gesture capture
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | Gesture capture |
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Module code: | W6-DigiCrea-MM-GC |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2025/2026 |
Language of instruction: | English |
Form of verification: | course work |
ECTS credits: | 2 |
Purpose and description of the content of education: | Opisy
Opis: Moduł „Gesture capture” wprowadza studentów w tematykę przechwytywania i analizy ludzkich gestów w kontekście interakcji z komputerami oraz systemami wirtualnej i rozszerzonej rzeczywistości. Uczestnicy zapoznają się z różnymi metodami rejestrowania gestów, takimi jak technologia optyczna, czujniki ruchu oraz systemy śledzenia 3D. Podczas zajęć studenci będą mieli okazję nauczyć się, jak przetwarzać dane z tych technologii oraz wykorzystywać je w aplikacjach interaktywnych. Kurs obejmuje również zagadnienia związane z rozpoznawaniem gestów i ich zastosowaniem w projektowaniu gier komputerowych, filmów animowanych oraz systemów VR/AR. W ramach zajęć uczestnicy będą realizować ćwiczenia praktyczne, które pozwolą im zdobyć umiejętności w zakresie integracji technologii rejestracji gestów w różnych środowiskach interaktywnych. Moduł ma na celu rozwój kompetencji związanych z nowoczesnymi metodami tworzenia interfejsów użytkownika i wprowadzania innowacji w dziedzinie interakcji człowiek-komputer.
Opis (angielski): The "Gesture Capture" module introduces students to capturing and analyzing human gestures in the context of human-computer interaction and virtual/augmented reality systems. Participants will learn about various gesture capture techniques, including optical technology, motion sensors, and 3D tracking systems. Throughout the course, students will explore processing and using data from these technologies in interactive applications. The course also covers gesture recognition and its applications in designing video games, animated films, and VR/AR systems. Practical exercises will provide students hands-on experience integrating gesture capture technology into various interactive environments. This module aims to develop skills related to modern methods of creating user interfaces and introducing innovations in human-computer interaction. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows various gesture capture technologies, such as motion sensors, optical technology, and 3D tracking systems, used in interactions with computers and VR/AR systems. [S2-GC_1] |
W6-MM-S2-W01 [3/5] |
The student can process and implement data from gesture capture technologies in interactive applications, such as video games and VR/AR systems. [S2-GC_2] |
W6-MM-S2-U03 [3/5] |
The student can collaborate in a group, sharing knowledge and skills to integrate gesture technologies into interactive and creative projects. [S2-GC_3] |
W6-MM-S2-K03 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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practical classes [C_GC] | 18 |
Description [a03] Activating method – educational games [b03] Activating method – flipped classroom [b09] Demonstration-imitation [c06] |
course work |
S2-GC_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Developing practical skills [a03] | Preparation for classes | activities involving the repetition, refinement and consolidation of practical skills, including those developed during previous classes or new skills necessary for the implementation of subsequent elements of the curriculum (as preparation for class participation) |
Consulting materials complementary to those indicated in the syllabus [a04] | Preparation for classes | agreeing on materials complementary to those indicated in the syllabus, supporting the implementation of tasks resulting from or necessary for class participation |
Implementation of an individual or group assignment necessary for course/phase/examination completion [c03] | Preparation for verification of learning outcomes | a set of activities aimed at performing an assigned task, to be executed out of class, as an obligatory phase/element of the verification of the learning outcomes assigned to the course |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |