Video game production
Field of study: Music in Multimedia
Programme code: W6-S2MLA25.2025

Module name: | Video game production |
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Module code: | W6-DigiCrea-MM-VGP |
Programme code: | W6-S2MLA25.2025 |
Semester: | winter semester 2026/2027 |
Language of instruction: | English |
Form of verification: | exam |
ECTS credits: | 1 |
Purpose and description of the content of education: | The "Video Game Production" module introduces students to the fundamental principles of video game creation. The lecture-based classes cover the key stages of game production, from conceptualization and design to implementation and testing. Participants will explore various aspects of game production, including narrative, gameplay mechanics, interface design, and the role of technology in game development. The module is primarily theoretical but includes practical examples and case studies. Through the lectures, students will develop analytical skills and gain the necessary knowledge to understand the video game industry. Students are required to participate and prepare materials related to the topics discussed actively. |
List of modules that must be completed before starting this module (if necessary): | not applicable |
Learning outcome of the module | Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5] |
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The student knows the key stages of video game production, from conceptualization to testing. [S2-VGP_1] |
W6-MM-S2-W02 [5/5] |
The student understands the elements of narrative, gameplay mechanics, and interface design in game production. [S2-VGP_2] |
W6-MM-S2-W02 [5/5] |
The student can analyze and evaluate examples of video game production using theoretical knowledge. [S2-VGP_3] |
W6-MM-S2-U02 [3/5] |
The student appreciates the importance of collaboration and idea exchange in video game creation. [S2-VGP_4] |
W6-MM-S2-K02 [3/5] |
Form of teaching | Number of hours | Methods of conducting classes | Assessment of the learning outcomes | Learning outcomes |
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lecture [W_VGP] | 15 |
Formal lecture/ course-related lecture [a01] Problem-based lecture [b01] Lecture-discussion [b02] Screen presentation [c07] |
exam |
S2-VGP_1 |
The student's work, apart from participation in classes, includes in particular: | ||
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Name | Category | Description |
Search for materials and review activities necessary for class participation [a01] | Preparation for classes | reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes |
Literature reading / analysis of source materials [a02] | Preparation for classes | reading the literature indicated in the syllabus; reviewing, organizing, analyzing and selecting source materials to be used in class |
Determining the stages of task implementation contributing to the verification of learning outcomes [c01] | Preparation for verification of learning outcomes | devising a task implementation strategy embracing the division of content, the range of activities, implementation time and/or the method(s) of obtaining the necessary materials and tools, etc. |
Undertaking, on one’s own initiative and individually, activities aimed at expanding the scope or depth of the teaching content, also beyond the walls of the University [e01] | Activities complementary to the classes | a set of activities undertaken independently and on the student's own initiative, aimed at expanding the depth and scope of knowledge and skills, their revision and repetition, retention or verification, also activities carried outside the university, e.g., in a culture promoting or educational institution, a laboratory, in the open air, etc.; also self-education |
Attachments |
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Module description (PDF) |
Syllabuses (USOSweb) | ||
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Semester | Module | Language of instruction |
(no information given) |