New media - video games Field of study: Ethnology and Cultural Anthropology
Programme code: W6-S1AK19.2025

Module name: New media - video games
Module code: W6-AK-S1-NMGWN
Programme code: W6-S1AK19.2025
Semester: summer semester 2025/2026
Language of instruction: Polish
Form of verification: course work
ECTS credits: 2
Purpose and description of the content of education:
The aim of the classes carried out in the module is to familiarize the student with the development and contemporary role of video games in the context of their influence on mass culture and social relations.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is ready to solve various problems resulting from the influence of video games on modern man and his relationships with others [_K_1]
K_K02 [3/5]
is able to observe and interpret social phenomena related to video games [_U_1]
K_U01 [3/5]
is able to use specialist anthropological terminology related to video game issues [_U_2]
K_U04 [3/5]
knows and understands the advanced development of the video game industry in the context of technological and social changes [_W_1]
K_W04 [3/5]
knows and understands at an advanced level the influence of video games on art, popular culture and social communication [_W_2]
K_W03 [4/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
discussion classes [_fs_1] 30 Description [a03] 
Activating method – discussion / debate [b04] 
Working with a computer [d01] 
course work _K_1 _U_1 _U_2 _W_1 _W_2
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] Consulting the results of the verification of learning outcomes
reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)