New media - esports Field of study: Ethnology and Cultural Anthropology
Programme code: W6-S1AK19.2025

Module name: New media - esports
Module code: W6-AK-S1-NMEN
Programme code: W6-S1AK19.2025
Semester: winter semester 2026/2027
Language of instruction: Polish
Form of verification: course work
ECTS credits: 2
Purpose and description of the content of education:
The aim of the classes carried out in module is to familiarize the student with the concept of e-sports, i.e. tournaments played with video games, as well as their impact on cultural and social relations.
List of modules that must be completed before starting this module (if necessary): not applicable
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
is ready to solve various problems resulting from the impact of e-sport on modern man and his relationships with others [_K_1]
K_K02 [3/5]
is able to observe and interpret social phenomena related to e-sports issues [_U_1]
K_U01 [3/5]
is able to use specialist anthropological terminology related to e-sports issues [_U_2]
K_U04 [3/5]
knows and understands at an advanced level the development of e-sports disciplines and their changes over the last few years [_W_1]
K_W04 [4/5]
knows and understands at an advanced level various types of socio-cultural structures and institutions of social life in the context of the development of the e-sport phenomenon [_W_2]
K_W03 [4/5]
Form of teaching Number of hours Methods of conducting classes Assessment of the learning outcomes Learning outcomes
discussion classes [_fs_1] 30 Description [a03] 
Activating method – discussion / debate [b04] 
Working with a computer [d01] 
course work _K_1 _U_1 _U_2 _W_1 _W_2
The student's work, apart from participation in classes, includes in particular:
Name Category Description
Search for materials and review activities necessary for class participation [a01] Preparation for classes
reviewing literature, documentation, tools and materials as well as the specifics of the syllabus and the range of activities indicated in it as required for full participation in classes
Studying the literature used in and the materials produced in class [c02] Preparation for verification of learning outcomes
exploring the studied content, inquiring, considering, assimilating, interpreting it, or organizing knowledge obtained from the literature, documentation, instructions, scenarios, etc., used in class as well as from the notes or other materials/artifacts made in class
Analysis of the corrective feedback provided by the academic teacher on the results of the verification of learning outcomes [d01] Consulting the results of the verification of learning outcomes
reading through the academic teacher’s comments, assessments and opinions on the implementation of the task aimed at checking the level of the achieved learning outcomes
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)