Extended Reality Technologies Field of study: Creative management in new media
Programme code: W8-S2CM20.2022

Module name: Extended Reality Technologies
Module code: W8-ZN-S2-TRR
Programme code: W8-S2CM20.2022
Semester:
  • winter semester 2025/2026
  • winter semester 2024/2025
  • winter semester 2023/2024
Language of instruction: English
Form of verification: exam
ECTS credits: 3
Description:
As part of the course, students learn about the use of augmented reality technology and the process of creating audiovisual material from concept, through production, to post-production. They will learn about pre-production, production, and image broadcasting stages. Students will understand what is essential in the various stages of production, the problems encountered during the shooting period, and the critical tasks involved in producing an augmented reality video. Students will learn the defining elements of augmented reality (AR), virtual reality (VR), and mixed reality (MR). They will become familiar with the hardware and software used to produce this image. They will learn the typical roles of staff members creating VR, AR, and MR content. Students will become familiar with example processes that effectively analyze the differences between augmented reality, virtual reality, and mixed reality. They will learn how the process of combining different models of image narrative, the intersection of these techniques within new media, and the blurring of boundaries between narrative in video games and film works.
Prerequisites:
Students should have knowledge of cinematography and audiovisual forms of new media using modern technology.
Key reading:
C. Tricart: Virtual Reality Filmmaking. Techniques & Best Practices for VR Filmmakers, Routledge 2017. T. P. Ffiske: The Immersive Reality Revolution: How virtual reality (VR), augmented reality (AR), and mixed reality (MR) will revolutionise the world, Independently Published, 2020. S. Aukstakalnis: Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR, Addison-Wesley Professional, Illustrated Edition, 2016. D. Maniello: Spatial Augmented Reality - The development of edutainment for augmented digital spaces, La Lenseur, 2020.
M. Pesce: Augmented Reality: Unboxing Tech's Next Big Thing, Polity Press, 1st Edition, 2020. V. Geroimenko: Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, Springer, 3rd Edition, 2022. D. Maniello: Advanced video mapping techniques - Spatial Augmented Reality applied to cultural heritage, La Lenseur, 2020. A. Kemeny, J.-R. Chardonnet, F. Colombet: Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators, Cham: Springer, 2020. C. Tricart: 3D Filmmaking. Techniques and Best Practices for Stereoscopic Filmmakers, 1st Edition, Routledge 2016. S. Arundale, T. Trieu: Modern Post. Workflows and Techniques for Digital Filmmakers, Routledge 2014.
Learning outcome of the module Codes of the learning outcomes of the programme to which the learning outcome of the module is related [level of competence: scale 1-5]
The student is knowledgeable about augmented reality technology. [TRR_1]
K_W01 [5/5]
The student knows how to record AR, VR, and MR images. [TRR_2]
K_W02 [4/5]
Students will be able to recognize audiovisual forms produced by modern augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies. [TRR_3]
K_U05 [5/5]
The student has the ability to create an artistic expression with the use of tools identified with augmented reality. [TRR_4]
K_U03 [3/5]
The student is competent in understanding audiovisual artwork created with augmented reality technology and understands the need for continuing education due to dynamic processes affecting image and sound recording technology changes. [TRR_5]
K_K02 [4/5]
The student understands the mechanisms of the creative process during the production of audiovisual forms using augmented reality. [TRR_6]
K_K03 [5/5]
Type Description Codes of the learning outcomes of the module to which assessment is related
Test [TRR_w_1]
Verification of the extent to which students achieve the established learning outcomes will be realized using a written exam.
TRR_1 TRR_2
Continuous evaluation [TRR_w_2]
Evaluation of partial pieces of work aimed at acquiring the student's skills and competencies related to augmented reality technologies.
TRR_3 TRR_4 TRR_5 TRR_6
Form of teaching Student's own work Assessment of the learning outcomes
Type Description (including teaching methods) Number of hours Description Number of hours
lecture [TRR_fs_1]
Theoretical lecture, activating lecture, multimedia presentation, discussion.
15
Analysis of the literature on the subject, analysis of the lecture content, searching for examples in practice, independent implementation of the indicated material batches, including the subject literature.
30 Test [TRR_w_1]
practical classes [TRR_fs_2]
Case studies focused on learning about augmented reality technology and the principles behind its application. Activation exercises. Group work.
15
Individual preparation for each class, systematization of the material presented during classes, preparation of projects - also group ones. Independent implementation of the material batch indicated in the syllabus and analysis of examples selected by the lecturer, repetition and consolidation of knowledge and skills acquired during the course.
30 Continuous evaluation [TRR_w_2]
Attachments
Module description (PDF)
Information concerning module syllabuses might be changed during studies.
Syllabuses (USOSweb)
Semester Module Language of instruction
(no information given)